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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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  #11  
Old 06-07-2010, 05:08 PM
Trucidation
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So it's true.

That said, more ships need to be equipped with antilasers. Even on hard mode my test fighter with Rage lasers is shredding everything apart, ugh.

Do you know how dispersion works? In the scripts (well at least in Rockets.xml) i see the values are normally quite low (0.5 - 1 average). I tried using wildly large values (10, 30) but didn't really notice any difference. The homing properties of the missiles may be throwing me off though.
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