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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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that thing is so cool, screensaver or not, its so cool to try and start it up but engine number 4 won't get enough oil pressure so u gotta keep cranking it till it does, or u mess up and kill ur battery in 2 minutes cause u turn all ur lights on, or ur flying along and all of a sudden one of ur superchargers goes nuts and you fry a single cylinder on an engine... not to mention the fact that ur supercharger just died on that engine... or stuff like that... its not just u fly around... you gotta keep ur plane maintained and keep an eye on everything, cause u never know how worn down the parts are or how quickly they'll wear.
but its no threat to SOW... FSX is designed for simulating single aircraft (yes i realize there's multiplayer too), but not a whole battlefield, with tanks, bombs, bullets, etc... I think having bombers in SoW with the A2A level realism would be doable, but could you imagine dogfighting while having to keep an eye on so much stuff as well as having to worry about wear on pretty much every single part of your plane too... Last edited by AKA_Tenn; 06-07-2010 at 02:58 AM. |
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#2
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Quote:
I'm all for having to manage things like that while fighting, because it will force people to fight in a realistic manner. When you know you'll blow your engine by diving a mere 5000 feet due to the increase in air pressure, it won't be long before everyone learns to adjust important bits before commiting to the attack. What does that mean? That unless i can judge engine operating limits by ear, i will either have to keep my eyes on the manifold pressure gauge (not too good when i'm trying to BnZ someone) or forget about prolonged full throttle dives and reduce my throttle a bit before i even dive. And this is actually the essence of how pilots came to be divided into rookies, experienced ones, talented ones, or simply mediocre but careful/succesful ones, not by some arbitrary stat but by the variety of factors that forced them to evolve their individual styles. Someone might be a terrible shot but be an expert on pushing the aircraft to its limits without breaking it, enabling him to get that tracking shot and score his kills. Meanwhile, another guy might be unskilled in maneuvering and multi-tasking the operating limits during combat, but he's such a meticulous planner and knows when to press the trigger that their scores are similar. More things to worry about is something i look forward to, because a) the enemy has to worry about the same things so we're on an equal footing (i could be bailing due to a row of broken cylinder heads, but i could also be getting a kill on someone who did the same) and b)it will lead into an evolution of many skill subsets and personal styles when flying online. The only counter-arguments are development time/cost (but it's been confirmed already that we'll be getting such complexity in SoW) and the fact that the interface to control all those knobs and buttons might be lacking. On the other hand, A2A does a very clever thing and doesn't force you to use one method. In fact, if we get multi-engined bombers later on in SoW, i would be all for copying their interface. You can pan around with TrackIR and click stuff in the virtual cockpit, you can assign it to your HOTAS/keyboard, or you can just bring up the pop-up command panel and have all the main controls neatly groupped up regardless of your keyboard layout or wether you can bend your neck enough to pan and click with trackIR (for those hard to reach switches). There's 3 ways to use every single one of the important functions and you can also use all 3 of them at the same time, so everyone will be able to find something that's comfortable for them. Yes, i really can't wait until i get to manage all that stuff, have to worry about wear and tear and also have enemy fighters intercept me, because it gives me something challenging to do even when the enemy fighters have returned to base |
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#3
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Even if the A2A B17 had a combat area to fly in it would be no threat too Olegs sim, but it could give some few hours of enjoyment to those that fly civilian and combat flight sims. It takes more than just an aircraft to make a sim, just ask those that flew B17 11. It had alot of potential.
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#4
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One aircraft is more than enough when done right, DCS currently holds the market as the most realistic customer simulation out there for sure, not even IL2 gets close. |
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#5
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One aircraft does hold the potential to make a sim if it's done really really well. I agree. The question is just WHICH ONE -- on an economical level. You can make "single aircraft" sims with aircraft that common people know, attractive aircraft like the legendary B17, or maybe the Spitfire too, maybe with a Corsair, for the American market. I already very much doubt you can make it with a Hurricane. Or a Me109. Not even to mention a Fokker, a Fiat or all of the other stuff. It doesn't draw enough people to be economically viable.
Also, if you make a single aircraft or heli sim, your campaign will be tailored around that aircraft. I think except as far as the technical simulation of the machine goes that you want to portray, the simulation of war will always be poorer than in a sim like IL2 or the CFS series. |
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#6
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A2A series not have one only one italian plane shame A2A shame you ignoring ITALY? shame.
A2A series not have respect in this world not exist only america but exist also another nation. ITALY AND GERMANY is FIRST state of aeronatical tecnology and experience ante-post WW1 and WW2 and post WW1 WW2 American after copy eurpean tecnology to europe. you loock P47 yes american copy italy desine of reggiane 2000 why most italian live in america and new york during ww2 have good italian comunity. |
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#7
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i repsect most most 1C company and Daidalos team because developers italian plane tank you you is a serious company.
example:FSX not have a just texture terrain of Europe not have complicate mesh terrain of ITALIAN ALPS the big mountain in all europe this is not respect in confront of european peoples not respect the EUROPEAN STANDARDS. |
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#8
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DCS Black Shark isn't a threat to SOW either.
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#9
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Quote:
Here's to hoping that we get people like A2A get into a licensing agreement with Oleg's team. On one hand the cost of some individual aircraft tends to get a bit prohibitive for FSX who buy lots of add-ons, on the other hand when a team focuses on a single aircraft it's sure going to be detailed like hell. Plus, if there's some "screening" by Oleg's team in regards to FM/DM so that it can be used in multiplayer, that's a lot of extra value right there. What if we went one step further and had entire theaters and conflicts made? Imagine for example if the guys who made Over Flanders Fields on the CFS engine started getting interested on using the SoW engine. They have their historical research so over-the-top-refined that you can actually fly a mission with a famous ace and you'll see the exact same weather conditions that Manock or Richthoffen faced over that sector of the front on that day 90 or so years ago, struggling with the turbulence in the exact same paintjob they were sporting in real life. It just begs for an up to date game engine. SoW quality biplanes+90% or more historical accuracy? Sure, give me, i'd pay full price for an OFF remake based on the SoW engine. |
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#10
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Yes it is a real treat!
A2A makes awesome stuff, and I agree with the notion that they'd do some great stuff as 3rd parties with BOB SOW. FSX engine might have some aspects better than IL-2, but not BOB SOW. And BOB SOW you can actually shoot, bomb, rocket stuff, and it has the physics built into the engine, not coded in later as an afterthought like FSX mods. Regarding the guy's voice narrating, sounds like a American teenager doing it, hence the pronunciation deviances. I just hope BOB SOW uses better and more realistic sounds like A2A's stuff uses. |
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