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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-04-2010, 12:43 PM
Wolkenbeisser Wolkenbeisser is offline
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Originally Posted by AndyJWest View Post
It means what it says. They are tasting/testing it to see if it is ready to be served. First you Beta-test, and then you decide. Computer programming isn't sausage-making, you can't predict output in advance.

Anyway, these guys are doing it all for free. If they all decide they'd rather sit in the sunshine reading a book than finishing the patch, it will get delayed. If you have a problem with this, go spend some money on something else...
+1

Nothing could be worse than a 4.10 with bugs only because there was pressure of the community (especially because 4.09m has no major issues at the moment).

...so take your time TD. And thanks for your work. I appreciate it very much.
  #2  
Old 06-04-2010, 01:00 PM
lesofprimus lesofprimus is offline
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Same here, looking forward to this with great anticipation, thanks once again guys...
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Old 06-04-2010, 01:33 PM
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robday robday is offline
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Originally Posted by Wolkenbeisser View Post
+1

Nothing could be worse than a 4.10 with bugs only because there was pressure of the community (especially because 4.09m has no major issues at the moment).

...so take your time TD. And thanks for your work. I appreciate it very much.
Well said, Wolkenbeisser! Patience is a virtue that some people do not seem to posess in any great amount. As they used to say in a comercial for a certain black alchoholic drink, "Good things come to those who wait"
  #4  
Old 06-04-2010, 06:10 PM
Hunden Hunden is offline
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Talking Is it me?

Is it me or is everybody really uptight. Everybody should go find something to do for a while.
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Old 06-04-2010, 06:27 PM
Ernst Ernst is offline
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Next update could be a video of online air combat between TD guys while beta testing presentig how hard you can push your controls in dogfight and not damage the aircraft. Would like to see a combat between 109,fws vs spitfires.

I would like to see a dogfight with this news gs features.
  #6  
Old 06-04-2010, 10:21 PM
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Originally Posted by Ernst View Post
Next update could be a video of online air combat between TD guys while beta testing presentig how hard you can push your controls in dogfight and not damage the aircraft. Would like to see a combat between 109,fws vs spitfires.

I would like to see a dogfight with this news gs features.
Not that much of a problem in dogfight, in close fight between Bf109 and Spitfire G_Limits are not something you should worry about.

For B'n'Z they are slight problem, diving at 800kmh in FW and pulling hard for a snapshot can be dangerous.

Change is biggest for bombers and fighter bombers, doing crazy stuff with bombs attached is not recommended but if pilot is gentle on the stick there should be no problems.

In all of my test fights I never lost a wing and damaged the plane only once after I made split S at low alt so I had to chose between hitting the ground or damaging the plane .

FC
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Old 06-05-2010, 02:50 PM
Ernst Ernst is offline
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Originally Posted by FC99 View Post
Not that much of a problem in dogfight, in close fight between Bf109 and Spitfire G_Limits are not something you should worry about.

For B'n'Z they are slight problem, diving at 800kmh in FW and pulling hard for a snapshot can be dangerous.

Change is biggest for bombers and fighter bombers, doing crazy stuff with bombs attached is not recommended but if pilot is gentle on the stick there should be no problems.

In all of my test fights I never lost a wing and damaged the plane only once after I made split S at low alt so I had to chose between hitting the ground or damaging the plane.



FC
I see in your tests in first page of glimits, that pilot starts to blind at 8g. Is this not so much? I read 4g sustainded turb is sufficient to faint a pilot, i.e., faints before service g limit in sustained turns.

May in a future patch 4.11 (may be) you could consider to change the pilot fainting at 8g to 4g for sustained turns.

Last edited by Ernst; 06-05-2010 at 03:06 PM.
  #8  
Old 06-05-2010, 03:33 PM
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322Sqn_Dusty 322Sqn_Dusty is offline
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How about (stamina) training? A lot depends on the player, system, stick etc. but is it also an idea to give just a little over the 'enemy' when flying a lot?
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Old 06-05-2010, 04:44 PM
Spinnetti Spinnetti is offline
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Quote:
Originally Posted by Ernst View Post
I see in your tests in first page of glimits, that pilot starts to blind at 8g. Is this not so much? I read 4g sustainded turb is sufficient to faint a pilot, i.e., faints before service g limit in sustained turns.

May in a future patch 4.11 (may be) you could consider to change the pilot fainting at 8g to 4g for sustained turns.
Depends on for how long. I've flown aerobatics at 6g (4g inverted) according to the meter and didn't think anything of it.. It was cool. In a modern plane and suits, I think pilots can take as much as 12 for short periods. Heck on banked long turns, I get more than 2g in my race car. I wouldn't go down to 4 without some research proving why....
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