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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 06-03-2010, 01:19 PM
sidius sidius is offline
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Join Date: May 2010
Posts: 28
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Hello, I'm kinda new to this, but I've managed to remake couple of things (I'm familiar with Carcasses, ShipDescriptions, Modules etc.), I've added Liger (thx very much for that) - replaced 2 system modules with TurretGK ones, made new destriptions for them but when I try to add them to the stations, my game crashes every time I dock with station. so I'm doing something wrong.

__All_guns ={"HC1","HC2","HC3","HC4",
"VC1","VC2","VC3","VC4",
"LC1","LC2","LC3","LC4",
"PLC1","PLC2","PLC3",
"PC1","PC2","PC3",
"RG1","RG2","RG3",
"THC1","THC2","THC3","THC4","THGK1",
"TVC1","TVC2","TVC3","TVC4",
"TLC1","TLC2","TLC3","TLC4","TLGK1",
"TPLC1","TPLC2","TPLC3",
"TPC1","TPC2","TPC3","TPGK1",
"TRG1","TRG2","TRG3","TRGK1",
"CG1","CG2","CG3","CG4",
etc etc etc..


Question1: Should I add them to one of those ShopModules ={....}; too?

I've added some numbers to the same lines in InitTradeSystem.script:
0,0,0,0,0,0,0,0, -- THC,TVC
to
0,0,0,0,0,0,0,0,0, -- THC,TVC


0,0,0,0,0,0,0, -- TLC,TPLC
to
0,0,0,0,0,0,0,0, -- TLC,TPLC

0,0,0,0,0,0, -- TPC,TRG
to
0,0,0,0,0,0,0,0, -- TPC,TRG


those are lines from local NShop_fish - but I've added them to all other shops too

I don't know if I'm doing it right, adding them to the same existing weapon type (plasma to plasma turrets etc), but I don't know what would actually completely new line do..

Btw those turrets are working when I add them to InitTeamScript, but it's no fun to add things this way.

Question2: Is it possible to add Tractor Beam to fighters? I've added one to my custom Stormcrow (otherwise it has just 1 more system slot and better stats - I gave it to Patrol teams too, instead of their Stormcrow_mk2_pat0) but it doesn't work, maybe I just need to add some [X,Y,Z] outside of the fighter, not 0,0,0 as I used . It may be restricted by the game.. dunno

I really like patrol colors and emblem, too bad they don't have any Lion cruiser, I would steal that texture for Liger . I am really lame in graphic editors, so I can't make new one

and thanks for all info about modifying, btw it would be nice to post here IMD, INI, texture and carcass files of those great newest fighters of SW2, I'd like to fly that cool shark-like fighter, but now I don't even remember it's name (I got SW2 borrowed from a friend some 3 years ago)

Last edited by sidius; 06-03-2010 at 01:24 PM. Reason: typos
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