![]() |
|
|||||||
| Star Wolves 3D space RPG with deep strategy and tactical elements |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Here's a little typo fix that's been bugging me ever since I first played the game - it's the AMS modules' descriptions. All 4 of them claim that "Missile intercept efficiency: 10" but this is incorrect, game data has different values. (It also doesn't make sense to have 4 duplicates of the same item...)
Okay ladies and gents, launch Notepad and load this file: \Data\LocData\English\m_modules.loc. This file contains plaintext descriptions of items so you won't screw it up if you make a mistake. Probably. Maybe. Make a backup copy of this file and save it in a different folder. 1) Search for "; AMS" (no quotes). 2) You will see 4 items with 4 lines each. The first line for each item is the #M_Name_AMSn, where n is 1 to 4: Boxer, Gladiator, Berserk, Cerberus. 3) Look at their 4th lines, the ones that begin with #M_LDesc_AMSn. These are the ones you need to fix. Btw, Boxer is fine (10), so you only need to edit 3. 4) Gladiator: edit the description to read "... Missile intercept efficiency: 20." 5) Berserk: edit the description to read "... Missile intercept efficiency: 30." 6) Cerberus: edit the description to read "... Missile intercept efficiency: 40." 7) Save, you're done. Edit: Threw in a screenshot but I doubt you'll need it, this is a very simple edit. Ignore the screwed up file path in my text editor, I'm not using English regional settings. Last edited by Trucidation; 06-02-2010 at 04:33 AM. |
|
#2
|
|||
|
|||
|
Trucidation, thanks! It's a pity that you're the only one concerned about fixing the bugs, it seems
|
|
#3
|
|||
|
|||
|
No problem, the ones here are just typo fixes, other guys did the heavy stuff... it's a great series, we need more space sims which aren't simply shooting games. I really hope they plan to release more titles
Last edited by Trucidation; 06-02-2010 at 11:34 AM. |
|
#4
|
|||
|
|||
|
How can I report this bug, it involves modding
If you assign a sound to a rocket by giving the name of a sound file in <work_sound> inside \Data\Game\Rockets.xml, game will play the sound but crash to desktop immediately when the rocket hits target. Quote:
|
|
#5
|
|||
|
|||
|
Hi guys,
Where do I report a forum bug? I noticed this when I started tagging threads. Apparently the "tag.png" image isn't referenced to properly by the forum, so we get all those ugly "X" (image not found) placeholders instead (see screenshot). Thanks! |
|
#6
|
|||
|
|||
|
Not an error-creating bug, but still an obvious mistake. Inside sector XT-26 the location of portals to XT-23 and XT-93 are swapped by mistake.
If you look at global map, XT-93 is northeast from XT-26, and XT-23 is southwest from XT-26. However, inside XT-26 the location of these portals is the wrong way around - XT-93 portal is in southwest instead of northeast, and XT-23 portal is northeast instead of southwest. |
![]() |
|
|