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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 06-02-2010, 04:27 AM
Trucidation
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Here's a little typo fix that's been bugging me ever since I first played the game - it's the AMS modules' descriptions. All 4 of them claim that "Missile intercept efficiency: 10" but this is incorrect, game data has different values. (It also doesn't make sense to have 4 duplicates of the same item...)

Okay ladies and gents, launch Notepad and load this file: \Data\LocData\English\m_modules.loc. This file contains plaintext descriptions of items so you won't screw it up if you make a mistake. Probably. Maybe. Make a backup copy of this file and save it in a different folder.

1) Search for "; AMS" (no quotes).
2) You will see 4 items with 4 lines each. The first line for each item is the #M_Name_AMSn, where n is 1 to 4: Boxer, Gladiator, Berserk, Cerberus.
3) Look at their 4th lines, the ones that begin with #M_LDesc_AMSn. These are the ones you need to fix. Btw, Boxer is fine (10), so you only need to edit 3.
4) Gladiator: edit the description to read "... Missile intercept efficiency: 20."
5) Berserk: edit the description to read "... Missile intercept efficiency: 30."
6) Cerberus: edit the description to read "... Missile intercept efficiency: 40."
7) Save, you're done.

Edit:
Threw in a screenshot but I doubt you'll need it, this is a very simple edit. Ignore the screwed up file path in my text editor, I'm not using English regional settings.
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Last edited by Trucidation; 06-02-2010 at 04:33 AM.
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  #2  
Old 06-02-2010, 06:51 AM
Sneaksie Sneaksie is offline
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Trucidation, thanks! It's a pity that you're the only one concerned about fixing the bugs, it seems
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  #3  
Old 06-02-2010, 07:15 AM
Trucidation
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No problem, the ones here are just typo fixes, other guys did the heavy stuff... it's a great series, we need more space sims which aren't simply shooting games. I really hope they plan to release more titles

Last edited by Trucidation; 06-02-2010 at 11:34 AM.
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  #4  
Old 06-10-2010, 08:36 AM
Trucidation
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How can I report this bug, it involves modding

If you assign a sound to a rocket by giving the name of a sound file in <work_sound> inside \Data\Game\Rockets.xml, game will play the sound but crash to desktop immediately when the rocket hits target.

Quote:
Originally Posted by LOGfile.txt
(15:31:44) (INFO) LoadFromStream_GameInterface: result: Ok!
(15:31:44) (INFO) LoadFromStream_MusicPlayList: result: Ok!
(15:31:44) (INFO) LoadFromStream_LocationManager: result: Ok!
(15:31:44) (INFO) LoadFromStream_TradeSystem: result: Ok!
(15:31:45) (INFO) LoadFromStream_QuestManager2: result: Ok!
(15:31:45) (INFO) LoadFromStream_PortalManager: result: Ok!
(15:31:45) (INFO) LoadFromStream_RecruitManager: result: Ok!
(15:31:45) (INFO) ExecuteScriptFile - DATA\Scripts\Locations\elio\functions.script
(15:31:45) (INFO) ExecuteScriptFile - DATA\Scripts\Quests\MISSION_4_5\AEROGRAPHY_ELIO.sc ript

[EXCEPTION] 0x0060df71 EXCEPTION_ACCESS_VIOLATION (The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.)
[EXCEPTION] [INFO] Memory Usage = 230.816406 Mb
[EXCEPTION] [INFO] heapchk return = -2 HEAP Ok
Also, rocket launch sound is hardcoded to point to "s_rocket_launch.wav". Can we please have this as a tag instead, for example engines have <start_engine_sound> tag. It sounds boring to have all rockets share same launch sound. I want to make torpedo launches sound more... manly.
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  #5  
Old 06-13-2010, 11:18 AM
Trucidation
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Hi guys,

Where do I report a forum bug? I noticed this when I started tagging threads. Apparently the "tag.png" image isn't referenced to properly by the forum, so we get all those ugly "X" (image not found) placeholders instead (see screenshot).

Thanks!
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  #6  
Old 06-15-2010, 03:09 PM
Trucidation
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Not an error-creating bug, but still an obvious mistake. Inside sector XT-26 the location of portals to XT-23 and XT-93 are swapped by mistake.

If you look at global map, XT-93 is northeast from XT-26, and XT-23 is southwest from XT-26. However, inside XT-26 the location of these portals is the wrong way around - XT-93 portal is in southwest instead of northeast, and XT-23 portal is northeast instead of southwest.
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