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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-30-2010, 11:18 AM
rollnloop rollnloop is offline
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Here's my idea of these, should be reasonable for about every hardware intensive sim, BoB included:

Buy the highest CPU you can afford, preferably with high freq and/or good overclock possibility, and minimum 3 cores (i'd go for 4, RoF and ArmaII use these, no reason BoB would not). Sims are always CPU limited. I wouldn't go for hexa yet, BoB won't probably at release use all those cores, or at least not efficiently since it's difficult to program for hardware that doesn't exist.

Buy a reasonable GPU for the res you play, for a 22 to 24 inches monitor the "next to best" or at least "best in previous generation" GPU should fit perfectly, maybe even one more down the list should still fit well.

Buy as more RAM as you can afford too, with the OS to use it (64bits), RAM allows to play on big maps, with many different objects (planes, tanks).

Buy a SSD or a 10000RPM HDD if you can afford it, Sims tend to use quite some space, and to load much of it at each play.

All of this is speculation, of course, but 22 years experience with simulators says it should prove quite accurate in the end.
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Old 05-30-2010, 12:55 PM
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furbs furbs is offline
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you forgot to say "and only start buying these things when you have SOW in your hands"
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  #3  
Old 05-31-2010, 05:29 AM
Avimimus Avimimus is offline
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There will be a resource creep with subsequent addons - so it is actually ideal to buy one or one and a half years after release.

Priorities should go to RAM and CPU. The GPU really is an afterthought for flight simulators. Track-IR or a good joystick would be higher priority than an advanced card.

Advanced rendering options are optimised for close range high detail rendering of small numbers of object used in first-person-shooters and not very applicable to the needs of flight-sims.
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Old 05-31-2010, 10:37 AM
Novotny Novotny is offline
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Quote:
Originally Posted by Avimimus View Post

The GPU, In my opinion, really is an afterthought for flight simulators. Track-IR or a good joystick would be higher priority than an advanced card.

Advanced rendering options are optimised for close range high detail rendering of small numbers of object used in first-person-shooters and not very applicable to the needs of flight-sims.
Fixed that for you

Personally, I'd like to run this in DX11 with AA*8 enabled, but doubt that'll be possible immediately. Who knows? It's all just rampant speculation and idle thoughts.
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  #5  
Old 05-31-2010, 12:45 PM
Tree_UK
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I wouldn't build a new rig just yet, wait until this time next year and we may have some indication on system specs + technology will have moved on.
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  #6  
Old 05-31-2010, 07:48 PM
BigC208 BigC208 is offline
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I thought SoW would come out in 2007 and built a top of the line machine in December of 2006. Lesson learned is forget the hype and wait untill the game is released. I'll wait 6 months and then built something nice that will last me, with upgrades, 3 or 4years. The excuse I used in 2006, needing it for the soon to be released SoW, will not fly again with my wife.
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  #7  
Old 06-01-2010, 01:33 PM
HFC_Dolphin HFC_Dolphin is offline
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Quote:
Originally Posted by BigC208 View Post
I thought SoW would come out in 2007 and built a top of the line machine in December of 2006. Lesson learned is forget the hype and wait untill the game is released. I'll wait 6 months and then built something nice that will last me, with upgrades, 3 or 4years. The excuse I used in 2006, needing it for the soon to be released SoW, will not fly again with my wife.
Did the same on 2006. I prepared a nice rig for SoW and now it's outdated even for...1946
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  #8  
Old 05-31-2010, 06:29 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by rollnloop View Post
All of this is speculation, of course, but 22 years experience with simulators says it should prove quite accurate in the end.
I think we've been spoiled with IL2. For as long as I can remember (going back to Elite and SWOTLW) I've always been playing with less than the recomended spec's of hardware. It's only been in the last year or two I've got a rig that can handle IL2 at a reasonable level of detail.

Mainly because IL2 has been around so long and has been relativly stable.

Soon I'll be below recomended specs when SOW is released

Cheers
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  #9  
Old 05-31-2010, 07:06 AM
Chivas Chivas is offline
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I assume Oleg is struggling as we speak to make all of SOW features work with usable framerates. So I doubt we will see any system specs info until the game is near gold. He may even have to delay some features until systems can take the load. SOW will be continually upgraded as new theaters and addons are created, much like IL-2 had done.

Oleg includes many options to adjust the game to suit your PC requirements. I've always preferred to fly with as many options enable as possible and can afford rather highend systems [atleast in my own mind, not my wifes]. So waiting a year or two after the games release to play the game properly is not an option I would even consider. That said, Oleg won't release a game only playable on these highend systems as it would be financial suicide.

If you build a 64 bit OS System with a 3 gig , 4 core cpu with atleast 6 gigs of ram, and a relatively highend videocard with options to upgrade the cpu later you should be able to turn quite a few options on. A solid state hard drive may also be very helpful.

Waiting a year and half after release,,LMFAO. We've had an 3 extra years and counting to save for this system, but I doubt many including myself have. I know its not a funny matter for those on more restricted budgets.

Last edited by Chivas; 05-31-2010 at 07:18 AM.
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