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#1
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Well i have heard the Penetrations will be changed in the expansions but to tell the truth i kinda like the penetration as it is.
Since the game doesnt have real life weapon ranges. They had to scale down the penetration accordingly to the range aswell. Like 10 meter = 100 meters etc.. Also do we really want King Tigers to become even better? Since people are already whining that they are OP. Then again havent played Assault squad. The penetration changes might be better then it is now. |
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#2
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Since this game isnt realistic to real life then atleast make it play balanced where the Germans arent as inaccurate as a 2 yer old w/ a Mp40 and the Americans arent pintpoint accurate. Next I hate the fact that tanks have to kiss stuff to kill it,...increase penetration atleast a few meters.......next make the ligher stuff a little bit more appealing to use...as is now its just free points...atleast German stuff is, the 50 and DSHK just kill it.
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#3
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Thing is if we change the weapon ranges alot of other stuff has to be changed aswell. Like longer view distance for all the units and also all the maps need to become bigger.
A map like Workshop is already very smal and you can shoot through a large part of it. Fields of Honor Mod Has a longer range on all the equipment, it was cool in a way but can't really say the gameplay got much better. Be Greatfull MoW dosn't got CoH weapon ranges But i have to agree about the 50 cals and DKSHs. Had a game where a King tiger Assaulted my IS-3. Knowing that the king tiger could't get killed frontaly it moved very close in for the kill on my detracked IS-3. So i starded firing my DKSH detracking both tracks and causing the KT to turn as it was moving, Showing its side to my IS-3. Then i could just simply shoot the KT in the side. Hillarious stuff. Anyway 50 cals and DKSHs maybe should have abit lower penetration at long ranges...and less effectivness vs Tracks. |
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#4
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realisticaly speaking those heavy machineguns should have almost zero chance of detracking vehicles. Well medium and heavy tanks at least.
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#5
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Exactly, those heavy's should outrange the 30cals and should beable to punch through walls and cover with a decent amount of rounds but not so easily be able to destroy light armor and tracks. Its possible to Destroy a Panzer IV from the rear at close range w/ shots to its engine w/ a DHSK or 50..thats totally retard-o. The Axis light armor isnt used b/c a clown on a 50 can shred it in 2 rounds or less...true story. Also, the 50 and DSHK shouldnt beinfantry useable...its to big and kicks to much to fire like a Light MG such as the Mg42 or Browning 30cal. Maybe in Assault Squad or something make Armor Piercing 50 cal rounds as an ammo option in the vehicle inventory but give the thing like 1 box or so of it. Then make them so they take quite a few rounds to destroy light armor then we'd be making sense of a deadly 50cal like it is now. Also, in GSM FOH2....there are smoke shells for tanks...those totally need to be in a version of MoW.....those would basically complete the awesomeness of MoW, you could then do Armor/Infantry assaults w/ smoke shells as cover and advancing behind tanks. W/O the 50cal being an Anti Everything gun the Germans could do thier Blitzkreig w/ 251s and light stuff. Would add more excite ment to the game, as is right now this game is cool but its kinda like every other RTS, 2 lines of Defense just duking it out till one side wins, rarely is there any cool manuvers people do....M4 SHerman Charge doesnt count =P
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#6
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Quote:
But it is nice to hear that they eventualy plan to tweak it here a bit cause it always feels strange to have the SU 100 for example get pretty close to score a sucesfull hit on medium tanks already. Or same for the Jagdpanther and most important the Nashorn is almost completely useless that way. It will be almost always spoted before you can get a shoot and as soon you do shoot and miss or dont destroy the target with your first shoot its toast. Not very usefull for a tank hunter. Particuilarly situations where you can get a clear shoot to the side of the vehicle should show much more effect. Its already hard enough to get in the flank of the enemy. Why even punished further with it that you have to spend sometimes 3 or 4 shoots before you can bring the target down ... of course I am talking about a hit not a miss. To many times you see shoots do nothing even when they hit. And a T34 should realy have no issue to penetrate the Panthers side. Not even the 76 should have here already issues. |
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#7
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Quote:
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#8
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"... US stuff is pin point accurate even on the move, the Germans even touch the gas pedal the hit circle gets as big as a house ..."
Stabilized Guns for Yanks' Tanks Germans didnt used them ever in any of their vehicles except for rumors about the Panther II geting them. But its not even sure if there has been ever a runing prototype. While those stabiliziations in WW2 have been not even close to what they are today ~ an abrahams has no issue to hit a target 2000meters away while driving full speed, they could give you some advantage while stoping and starting. Though I havnt noticed much difference in accuracy between guns except for the super long range weapons like the 90mm or 88mm. |
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#9
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That stabilizer is neat =D
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