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Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
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#1
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You can remove clouds but you have to change location script file for each sector separately. Look into ../Data/Scripts/Locations. Inside location.script you will find LoadCloud function. Disable it and you won't see clouds any more. |
#2
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Hmm, that should help me too. Same story as lanelor, my laptop plays the game quite well for most of the time, except for the fog/clouds.
Big battles are a pain too, but oh well. |
#3
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Thanks, Goblin Wizard, but there is a problem. I deleted every line in the scrips and the game still renders the cloud. Could it be that because I use a save the game remembers the original map?
These are are "four Zs'" I mentioned in the configuration file "main". I still try to find a good set for those, but with the clouds things should be fine. ZBufferBPP = 32 ZFarPlane = 800.0f zTransparLenght = 200.0f ZTranspar = 400.0f ZNearPlane = 0.1f Last edited by lanelor; 05-27-2010 at 10:06 AM. |
#4
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Yes. Saves contain information about sectors you visited.
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#5
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http://rapidshare.com/files/39212394...louds.exe.html
This is the Locations folder from SW3->Data->Scripts->Locations. All clouds are deleted. Just make a back up copy and replace the Locations folder. |
#6
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I don't suppose we could fix the root cause and mod the actual LoadCloud() function itself?
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#7
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LoadCloud() function is a base function, fixed in exe. You can't change it.
---- EDIT ---- It's not entirely true. In the Main.ini there is EditClouds = 0 parameter. When changed to 1 editor should start but I've never tried this. There is full guide inside ../Data/PFX/DustFX/Editor Description - Russian.zip. Disabling LoadCloud function is probably faster and easier than modifying all those cloud files. Last edited by Goblin Wizard; 05-27-2010 at 04:02 PM. |
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