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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Change these which sectors you want to have better pirate flights. If you want all you have to change every file.
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#2
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Okay, I refined my mod a bit.
Escort Flights, when approaching within 120 meters of the portal, will automatically fly towards the middle of the portal. When they fly within 10 meters, they will be removed. This is mainly a visual and balance improvement, as before they would be automatically removed within 120 meters, which made it easy to ambush a convoy at the portal. Trader flights no longer have their built in escorts of 1-4 fighters. Instead they will have escort flights similer to the Convoy and Fleet scripts. As of now, they have 1 to 2 escort flights. I also disabled the SOS Command, as it is no longer necessary. Pirate Walruses now move much slower, in order to remove the problem of these ships outrunning their escorts. More testing will need to be done to see how these new changes would work. If the tests confirm these functions work, the mod will be packaged and released to you guys. Last edited by Nanaki; 05-22-2010 at 01:07 PM. |
#3
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Here it is, the first official release of the fleetmod. Like all mods, I highly recommend you backup your Scripts and Game folders (in your SW3 directory) before installing this mod.
My mod is, in its default form, is not compatable with Goblin Wizard's mod. However, the only conflicting file is Carcasses.xml. The only changes I made to Carcasses was editing the Pirate Walrus, and adding the Azure Stormcrow (stormcrow_mk3), so with a little editing you should be able to make our mods compatable with eachother. DO NOT download and use Convoy mod anymore, as Fleet Mod improves on everything Convoy Mod has done. Edit: I just realized I kinda screwed up, I forgot to include the english locdata file necessary to properly see the Azure Stormcrow's name and description... Last edited by Nanaki; 05-24-2010 at 06:47 PM. |
#4
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or we have to wait till u or goblin wizard make them compatible im not strong enough with scripting thats why i asking u guys |
#5
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Both our mods require the appropriate carcasses entries in order to work, mine because of the Azure Stormcrow and the Pirate Walrus changes, his because of the Raven, Mataris, Bastard, and Scolm he implimented from SW2.
The changes take five seconds to do, but ill upload the zip anyway. Also uploaded is the missing locdata from the original zip. Download GoblinCompatable ONLY if you plan on using Goblin's Mothership Mod, and extract the file to your Game folder. Everyone who downloads Fleet Mod should download Locdata.zip regardless of weither you plan on using Goblin's Mod or not, extract the contents into your locdata directory. Make sure you back up your locdata folder first. |
#6
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im just finish a little tes and is so happy becouse space is not empty
after few combats with pirate fleets i can say GREAT WORK NANAKI thank u now i have to wait for improwed gui by goblin wizard and this fantastic game take lots of my time again thank u again Nanaki |
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