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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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i would be up for this as ive ditched the bommbers in favour of fighters to improve my dog fighting skills
![]() ![]() so it would be a welcome respite from getting my f*cking arse kicked or crashing ![]() ![]() |
#2
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Me and Wookie gave this a try last night.
Wokkie landed his spit in and field on the Sicilly map and I went to bomb him. I flew my Spit with bombs and used them as meant for, not to commit suicide. 1. approach was from about 650 meters altitude. Dropped 2 bombs with 2 secs interval and got 1 hit. 2. approach from 3000 meters, 3 secs intervall, total miss. 3. approach from 6000 meters, 4 secs intervall. Bombs landed in China........ Then the evil internetdevil pulled my plugg. He is always about around midnight.... Lesson learned: Great fun, need practice, poor chinese.......... and get to bed before midnight. |
#3
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Well... That explains a lot to me. I was wondering what the f**k was going on! I acted like it was a regular dogfight with a major lag, flying about in Return to battlefield-borderland.
Sorry if I annoyed any of u guys. I just didn't get the drift. |
#4
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I was talking with McQ about the high level stuff and we thought why not use templehoff as the target with a hit being scored if it lands within the confines. Certainly from the higher altitudes this would be better as from 20,000+ it's going to be difficult to hit anything accurately never mind a plane! Also found a 'carrier' landing using the large factory roof north of Stalingrad!!! |
#5
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Sorry guys I couldn't put my mic on to explain we were testing.
20k is far too high, not a chance of getting a planned hit at that altitude. I like the idea of templehoff though. I will have a look for that factory Gilly. I have tried a few times to land on the roof of templehoff to no avail |
#6
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No problem wookie. Just confused me a bit. Saw you go in for landing there once, and that is a major deviation in behaviour for The Wookie-spit!
You will find the Red October factory north of Stalingrad by the river. It is just between the airfield used in CTA-games and the Volga. You'll spot it easily. |
#7
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Got some pics of Kav and I landed so will post them when I get 5. It's the largest of the factory buildings at the north end of the complex. Don't worry about the fences as you fly through them. Same to a degree with the chimneys and blocks on the roof, I think McQ even managed to partially hide his plane in one! |
#8
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Sorry about not informing toy guys about that bombsession, but I was having conx probs and got tossed out later on. This making it impossible to use the headset due to constatntly breaking up dialog.
As for bombing with the Spit, here some interesting info: The Mark IX and XVI Spitfires were more or less the same except that the XVI had clipped wings giving it a clear visible difference and whilst the IX was powered by the Merlin 66, the XVI had the Packard 266. These American built engines gained a reputation for unreliabity in some quarters, but most pilots on the V2 sorties found them to be completely dependable and had no qualms about the long flights over the icy North Sea which they had to make daily to reach the Dutch targets. And engine fitters recall with pleasure the lavish tool kits supplied with each engine! The Spits packed a powerful punch too with two 20mm wing mounted cannon and two or four machine guns together with the capability of carrying up to 1,000 lbs of bombs on strongpoints on the wings and the centreline of the fuselage. A typical day started with an early weather recce to the Dutch coast the results of which would influence the targets attacked and the bomb loads. Then a briefing, and shortly after, a Squadron take-off, forming up over Norfolk before turning east and flying across the sea to Holland. Near the target, the Spitfires moved to attack altitude and the unit commander would order an echelon formation as they made their final approach to the target. Depending on cloud cover, the attacks started at heights between 8,000 and 5,000 feet, but no lower than this because of defending flak. One method used was to fly in echelon until the target passed out of sight under the wing, then roll the Spitfire to reveal the target which was centred in the unlocked gyro gun sight, and trim the aeroplane into a 'hands-off' dive. Ideally the bombs were released at 3,000 feet - never below 2,000 - and the Spitfire pulled out of its dive to make a low level escape. An experienced pilot should have been able to place his bombs within about 30 yards of the target. Pilots remember stomachs tightening at the top of the dive anticipating having to get through the flak. One recalled it as being 'quite pretty' with black puffs which exploded into bright red, but it was lethal. W/O Eric Mee recalled his first operation: 'I became aware of the little red balls of fire that were coming straight at me, slowly at first, then nipping past my cockpit at a fantastic pace. Numbers 1, 2 and 3 were pulling out of their dives and it was my turn to aim at the missiles in the wood and press the bomb release. I then pulled out at about 3,000 feet in a 5 or 6G pull out which produced a short black out. A good yell at this point with my feet up on the G pedals, the stick and rudder were pushed all around the cockpit to produce as erratic a course as possible, hoping to confuse the gunners.' Then reform and back to base. From: http://www.v2platform.nl/dive_bombing.html PO2 dickaround, yea thats an idea ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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