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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 05-19-2010, 10:35 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
Posts: 338
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I figured out most of things by myself but I was curious if they know any more details.
Or I could just give you my copy of the Specials.script, I used it to prototype many ideas I had for the Randomcontacts script, as well as doing many other things, such as:

1: Spawning fleets as opposed to single flights.
2: Randomizing the power and type flights spawn at.
3: Adding additional spawn abilities without altering previous abilities
4: Randomizing the faction flights spawn as.

Last edited by Nanaki; 05-19-2010 at 10:38 PM.
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