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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 05-19-2010, 06:27 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
Posts: 338
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Huge Success.

I fixed the problem. Switching the trigger over to a timer trigger was trickier than I had originally expected, but it works like a charm. One thing I do recommend, however, is to not engage fleets near portals. Luckily, I set up the spawns so that NPCs usually will not fight eachother near gates, and most of the fighting (If there is any fighting) occurs in the middle of the sector or at mission-critical spots.

The only thing thats left is to finish setting up the spawns for the Debris cluster, and I am going to test this script some more and make sure no other nasty suprises come at me.
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