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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#11
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Every sector has his own activate.script. You can find there lines like this:
NewPirateFlight("PiratesGroup_1", "pir01", Vector3(0, -10, 0), 1, 14, Vector3(3, 0, 1)); "14" stays for quantity and quality of fighters being spawned. It's further modified by difficulty level. You can choose value between 1 and 20. Without modifying tables you won't get more than 6 ships in a group. Inside RandomContacts.script you can find: local strength = ComputeRandomInvervalValue(power-4, power+3); change this line to: local strength = 20; and randomly spawned groups will always have max power. Last edited by Goblin Wizard; 05-19-2010 at 01:20 PM. |
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