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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#30
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Since i make a lot of videos using IL2, i need the perfect "ultra" water to get a nice picture.
But with my water right now, its a mess. I'm using this config for render opengl: [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=0 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=15 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-3.0 It looks like this ingame: ![]() Thats not the perfect ultra water.. Is it possible that my actual driver is wrong for this? Driver Packaging Version 8.712-100302b-096979C-ATI Catalyst™ Version 10.3 2D Driver Version 8.01.01.1010 Direct3D Version 8.14.10.0735 OpenGL Version 6.14.10.9704 Catalyst™ Control Center Version 2010.0302.2233.40412 Thanks, Hunger |
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