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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 05-15-2010, 02:21 AM
Nanaki Nanaki is offline
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Join Date: Mar 2010
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I was going through some of the Russian forums, and they pretty much said Multiplayer is out of the picture for now, precisely because adding multiplayer would require redoing the entire game's engine, something that the developers feel they are not quite up to task for yet.

Quote:
The only problem is controls. Like Nanaki pointed out, 2 squads sharing 1 mothership would rock, but how'd you determine who controls the mothership? Assuming player one (the host) does, then how do we fix the mothership interface to show the other pilots?
Each player has their own 6-slot mothership interface, just that one can control the mothership and the other cannot. Very simple.

Quote:
Then you run into the problem of pausing multiplayer games. Unless you let everyone pause everything at any time they wish. May not be a problem with friends, but might be a problem with internet games especially if one guy pauses and then gets disconnected for whatever reason, leaving the other player stuck in a frozen game. This also applies to all the various speed modifiers (2x, 4x, 8x). The only way I see it working for the majority of people is if you disable pausing and speed changing in multiplayer games.
I think it would be a challenge just getting 2 player coop, and I think if the developers ever decide to add multiplayer, they should start off with that and then work their way up.

As far as multipliers and pausing, thats easy, Host determines.
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