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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Nothings solves my problem, no ultra water at all. Looks like shit. Could it be a driver problem??
See my specs two pages before. Thanks, Hunger |
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#2
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S!
ATI runs a bit worse than nVidia on IL-2 due the code has been optimized for nVidia. You can clearly see this optimization when you open the console at beginning of track and look at the list of NV stuff there. Then compare to the same list with ATI and it is a lot shorter. So this has an effect for sure. For 5xxx series card the 9.10 atoglxx.dll in game folder seems to work just fine. I have not tested 4xxx-series, but if getting those numbers seen above I would be happy. The Black Death track is good to give pointers, but does not reflect the actual gameplay. I got higher FPS in more demanding scenes in-game than on the track. And as stated many times before ATI is working on this, so have to wait a bit as fixing something like this ain't done in a day or two. Some tips below for testing Vertex Arrays can be enabled if setting DynamicalLights=0. No blue hue! You do not need Polygon Stipple or DrawLandByTriangles => 0. Disable Catalyst AI, no use in IL-2 from my experience. Water=0 has big impact on performance with some loss of eyecandy. Forest=3 is less demanding on your system than 1 or 2 for some odd reason. Effects=1 is good, using setting 2 is like begging for trouble. Bugged and not recommended, not even by Oleg. Last edited by Flanker35M; 05-15-2010 at 08:26 AM. |
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#3
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sometimes appear some rays in my screen ,but in 2 seconds dissapear ,wtf is this?
They have all colours ( blue ,red , green..) |
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#4
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Since i make a lot of videos using IL2, i need the perfect "ultra" water to get a nice picture.
But with my water right now, its a mess. I'm using this config for render opengl: [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=0 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=15 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-3.0 It looks like this ingame: ![]() Thats not the perfect ultra water.. Is it possible that my actual driver is wrong for this? Driver Packaging Version 8.712-100302b-096979C-ATI Catalyst™ Version 10.3 2D Driver Version 8.01.01.1010 Direct3D Version 8.14.10.0735 OpenGL Version 6.14.10.9704 Catalyst™ Control Center Version 2010.0302.2233.40412 Thanks, Hunger |
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#5
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I have this water:
![]() 9.10 DLL Catalyst 10.4 Quote:
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#6
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I downloaded the 10.4 now and copied your conf.ini but still shit water
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#7
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S!
Hunger, check your CCC settings also. Texture filtering should be High Quality. Disable Catalyst AI. Really no idea why your card does not show Water=2 as better one. |
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#8
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post a pic of it plz
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