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Mods Men of War mods and other improvements

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  #1  
Old 05-05-2010, 02:13 AM
kingelvis kingelvis is offline
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i know what is GEM editor man.but i dont know some things in it like putting objectives,talks,etc.and enemy moving here and there.
and how to turn cr8ed MAPS INTO MODS.
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  #2  
Old 05-05-2010, 07:34 AM
[SOE]No.Mam [SOE]No.Mam is offline
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Quote:
Originally Posted by kingelvis View Post
and how to turn cr8ed MAPS INTO MODS.
1. create folder ...Men of War\mods\your_mod\
2. create file "mod.info" with following entry and save this file to ...Men of War/mods/your_mod/mod.info

Quote:
{mod
{name "your_mod"}
{desc "bla... bla ... bla"}
{name "your_mod"} must be the same as y name from modfolder.


3. create folder ...Men of War\mods\your_mod\resource\map\multi\my_map\ and move all files (*.ply, *.net, *.mi ...) from your map into this folder. (for multiplayer maps)


y will dont find any "step-by-step" tutorial, because modding MoW is too complex. but y can change all files from game.
y will find all changeable files in ...Men of War\resource\*.pak or ...Men of War\resource\entity\*.pak
y can open all *.pak or *.pat files with WinRar or WinZip.

verry important: when y want change any file -> copy this file from *.pak file to y mod folder. (never change any file in original *.pak files)

the folderstructure in y mod folder must be the same as in *.pak file.
eg. ...\resource\game.pak -> battle_zone.set in ...\set\multiplayer\games ->
in y mod: ...Men of War\Mods\your_mod\resource\set\multiplayer\games\battle_zone.set

eg. ...\resource\entity\E1.pak -> ...\-vehicle\cannon\d1 ->
in y mod: ...Men of War\Mods\your_mod\resource\entity\-vehicle\cannon\d1

ps. when y want test/change anything with GEM editor (e.g. maps...) y must 1st activate y mod in gameoptions.

Last edited by [SOE]No.Mam; 05-05-2010 at 08:07 AM.
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  #3  
Old 05-15-2010, 05:30 PM
kingelvis kingelvis is offline
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Thumbs up you wolla rassa

you are awesome thankyou for telling me the hole thing.thankyou thankyou
thankyou.
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  #4  
Old 10-16-2010, 05:00 PM
wtfbollos wtfbollos is offline
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Quote:
Originally Posted by [SOE]No.Mam View Post
1. create folder ...Men of War\mods\your_mod\
2. create file "mod.info" with following entry and save this file to ...Men of War/mods/your_mod/mod.info


{name "your_mod"} must be the same as y name from modfolder.
brilliant, just what i was looking for..thx!

bbbbut, i'm trying to get a mod i started for soliders working on mow, and i've got it installed and it's showing up in the mods and i've enabled it, but it appears on the missions, but at the bottom and greyed out?

so i've gotta play all the other missions before i can play my mod?

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  #5  
Old 10-16-2010, 05:05 PM
wtfbollos wtfbollos is offline
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also the name came up as a long bit of text that included the location, so i'm thinking i havn't got the naming right, this is to be done in mod.info?
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  #6  
Old 10-16-2010, 10:54 PM
KnightFandragon KnightFandragon is offline
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You change that big_name/4/mission/ w/e text in like Localization/missions/4/ then just look in the other mission files and im sure you'll figure it out. =D im sure its Localization...if not then idk haha, I was doing this not long ago but I may be off slightly
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  #7  
Old 10-17-2010, 05:52 PM
wtfbollos wtfbollos is offline
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who's a good person to ask on this?

i.e. getting a soliders mod to work on mow?
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  #8  
Old 11-11-2010, 03:53 AM
Korsakov829 Korsakov829 is offline
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Was recently in my MoW folder and noticed that my 1.pak, 2.pak, 3.pak, etc were all renamed to .pat after the 1.17.5.1 patch. Also recieve 4.pat and 5.pat. Is this right? I recall them being .pak.
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