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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Hi Community,
first, im sorry for my english. I have a problem here with my HD 5770. I tried to get water mode "perfect" to run, but for any reason it seems impossible. I used to have a ATI X1950XTX and copied my old conf.ini cause i used to run water on "perfect". But now my water looks like this: ![]() A friend is running the same conf.ini with a ATI HD 4890 and it looks like this: ![]() I have Windows 7 64bit and downloaded the actual atioglxx.dll. Catalyst AI runs on "standart". Driver Packaging Version 8.712-100302b-096979C-ATI Catalyst™ Version 10.3 2D Driver Version 8.01.01.1010 Direct3D Version 8.14.10.0735 OpenGL Version 6.14.10.9704 Catalyst™ Control Center Version 2010.0302.2233.40412 Thank you, Hunger my actual conf.ini: [il2] title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1280 height=1024 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=15000 routeChannels=0 serverChannels=31 localPort=21000 remotePort=21000 SkinDownload=1 serverName=No Name serverDescription= remoteHost= localHost= socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=1 checkTimeSpeedDifferense=0.05 checkTimeSpeedInterval=5 checkRuntime=1 [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0) adr0=ALL adr1=MY_ARMY msg0=<objectiv<blue [game] Arcade=0 HighGore=1 mapPadX=0.66875 mapPadY=-0.046666667 viewSet=35 Intro=0 NoSubTitles=0 SubTitlesLines=3 NoChatter=0 NoHudLog=0 NoLensFlare=1 iconTypes=3 eventlog=eventlog.lst eventlogkeep=1 3dgunners=1 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=4.0 deltaZ=10.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=3000.0 Speed=6 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=0 LOGTIME=1 LOGFILE=log.lst LOGKEEP=1 [sound] SoundUse=1 SoundEngine=1 Speakers=4 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=0 ObjectVolume=6 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=0 MasterVolume=3 Attenuation=7 SoundMode=3 SamplingRate=2 NumChannels=3 SoundExt.occlusions=0 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=7 Channels=2 SoundExt.extrender=0 SoundFlags.bugscorrect=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=0 MicLevel=0 SoundFlags.forceEAX1=0 [rts] ;ProcessAffinityMask=1 mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=0 locale=de [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 Invert=0 SensitivityZ=1.0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=0 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 1X=0 0 3 7 15 25 35 50 66 84 100 0 1Y=0 0 5 10 17 25 33 43 54 71 100 0 1Z=0 100 100 100 100 100 100 100 100 100 100 0 1RX=0 100 100 100 100 100 100 100 100 100 100 0 1RY=0 100 100 100 100 100 100 100 100 100 100 0 1RZ=0 0 8 19 29 39 51 62 75 86 100 0 1U=0 10 20 30 40 50 60 70 80 90 100 0 1V=0 100 100 100 100 100 100 100 100 100 100 0 [Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=4 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 My System: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz 3.0 GB RAM ATI 5770 Last edited by GS_Hunger; 05-02-2010 at 05:42 PM. |
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#2
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S!
Sorry gprr |
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#3
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Do you have a 5770? And why Water 0?
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#4
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I have a 5770 and I run water=0 also. You will only see white caps and such in bad weather, like blind or thunderstorms(maybe others but not sure). Have you tried testing it with blind weather condition?
I just prefer water=0 because I don't have time to admire "pretty" water while in combat. It is also a hit on fps and I want all the fps I can get when in heavy action. It is very simply "personal preference". If I am going to make a track to get some pretty pictures, then I will switch to water=2, otherwise I use water=0 for best fps and still good looking water. I agree with Flanker about effects=2. I challenge you to see a difference "in combat" from effects 0 to effects 2. Plus, 2 has been known to cause problems in certain situations. |
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#5
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S!
Effects=2 in Black Death track dropped FPS drastically. For example in the scene where the IL-2's bomb the convoy, normally it rarely dips below 50FPS, but with effects=2 to 20ish. Not worth it and Oleg has said it is a bugged and not recommended feature. I have now found the best setup for me that runs SMOOTH...will post the conf.ini after work. |
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#6
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S!
Here is my conf.ini regarding OpenGL. I run 1920x1200 resolution with Perfect mode and UP 2.01 enabled. Card ATI 5870HD 1Gb, AMD 965BE CPU, 8GB DDR3, AMD 790FX Mobo, Win7 64-bit etc. [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=0 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=15 Water=0 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-3.0 |
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#7
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Hi everyone.
Through no fault of my own Been looking arround for the best settings for this card. The problem is that everyone seems to use differant confinis, the ones that works for them (naturally) I can get perfect graphics and good looking water and all that but what i also get is the blocky text in the proccess. Is there a specific fix for blocky text, or is it "on fix works for me, and one works for him" kind of deal? Edit: For ex. i tried your confini Flanker, and that didnt work, at all. |
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