Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 04-29-2010, 11:44 AM
rocketassistedllama rocketassistedllama is offline
Approved Member
 
Join Date: Aug 2009
Posts: 17
Default Hmm...musings, I guess.

Hey there. This must be a new post...anywho.
I've read most of this thread-but not all; so forgive me if I repeat someone else's idea;0) Just consider me seconding...ing it.
I've restrict my ideas to offline, as that's the only way I've played it [just on training now;] but it's still my favourite and most-played game, since...september or so last year, when I bought it. Great game.

Anywho, sequel eh? Firstly;

#1; any extra horsepower being squeezed out the i.e '360; I'd dedicate as priority no#1: to making a dangerous ground environment/lot's, lots, LOOOOotS of flack...that can hit you, too [yes...sneaky....you hid it from me for a while didn't you, mr developer.] Read 'Stuka Pilot' a few months ago;Hans Rudel....he destroyed 500+tanks e.t.c, shot down something like 30 times-but only twice by fighters. Flack as he saw it; would be visually stunning too...terrifying to dive into.
As a side-note, by doing what Rudel did; you can break this game...just fly as low and slow as you can-even dropping your undercarriage....even in an He-111, you can get many kills. Moving ahead...

#2; Nicer/more 3d clouds. More volumetric, I guess. But they're pretty good anyway.

#3; how about making one on jet planes?? Say...Korean war, up to and including Vietnam. Most of the same planes were used, anyway. Point being, the missiles were'nt very good-the AIM-9B sidewinder proved to be the best...but was still limited to the tail-chase aspect. There's dogfighting in there...trying to get a missile lock with, say; an AIM-4D Falcon [designed for dogfights, kind of]...what a challenge. Or trying to keep a radar gunsight on a MiG against the sky, in a valley-looking up; so you can use a Sparrow up close. In something heavy, but awesomely powerful, like a Phantom [or MiG-15/17/19/21/23S...) F-86/100/101/102/104/105/106/4. SAAB Draken, Mirage 3/Neshir. So many. Missiles were great, if they worked...they took skill to use too, as not all-aspect. But hell...throw in a MiG-29, and whathave you too. If you want an all-aspect missile...you have to work for it [radars would'nt work looking down, too.]

#4; what's wrong with the Italian fighter-the MC-202? in this. Does it have the same fuel-issue as the Mustang? The 'tang and I have an understanding now. It only kills me half the time...and I still love it;0)

#5; ability to use any plane, in any campaign [at least once finished,]...I think I'm beginning to just repeat stuff.

Ahh yes...I thought there was something else. Some people seem to have real difficulty learing how to shoot/fly e.t.c. I have a friend who's been trying for months-his plane control is a lot better [pretty good actually, he can pull out of stalls usually,] but still...

#6; a tutorial that can be played through entirely in realistic [as most people play it anyhow;] with combat moves;i.e scissors and intercept paths, 'drawn' in 3d in front of your plane-like in that Tom Clancy game. I can't remember what it's called. It's shit. Anyway, Training like that; would go a long way in IL-2.

regards

Z
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:52 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.