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Originally Posted by Darkbluesky
I know that there is the problem of players "killing people" and that could give an undesirable/bad rating or bad reputation to the game,
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Compared to the average FPS, flightsims are comparatively 'bloodless'
Quote:
Originally Posted by Darkbluesky
but I think it can be avoided very easily. Just put people/animals in game but make them not affected by weapons neither explosions.
A bit unrealistic? yes, but at least we would have the immersion effect that it gives. I think it is better than nothing at all.
Even two categories could be done, one for general people/animals (unvulnerable) and other for "army", which could be vulnerable, and to hardcode it to avoid mods in that regard...
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Making people / animals indestructible would be more than a 'bit' unrealistic. Think we have to accept that if the game is accurate enough to model civilians then it must acknowledge that in wars they get killed.
Anything else is nonsense.