![]() |
|
#1
|
|||
|
|||
![]()
I just used the prayer skill from the paladin to create another "prayer" style skill on my phoenix mod. It resurrect ALL units except undead, and undead doesnt suffer damage.
And like Zini4 said, dont modify the original files, create your own script files with a copy of the skill u want to use, and refer it in the atom file, look examples. U dont need to start a new game, the final part of the code should be like this (this is my phoenix mod code, but healing/res all units): function legendaryphoenix_resur() Attack.aseq_remove(0) Attack.act_aseq(0,"victory") local pal_count = Attack.act_size(0) local dmgts = Attack.aseq_time(0, "x") -- x time of attacker Attack.atom_spawn(0, dmgts, "effect_lightpower") dmgts1=0 --Attack.aseq_time(a, "x") local ccnt = Attack.cell_count() for i=0,ccnt-1 do local tgt = Attack.cell_get(i) if tgt~=nil and Attack.cell_dist(0,tgt)<=1 then if Attack.act_ally(tgt) then if (Attack.act_need_cure(tgt) or Attack.cell_need_resurrect(tgt)) and (Attack.act_ally(tgt) and not (Attack.act_feature(tgt,"golem,plant,mech,pawn,bos s"))) then local min_dmg,max_dmg = text_range_dec(Attack.get_custom_param("heal")) local heal = math.floor(Game.CurLocRand(min_dmg*pal_count,max_d mg*pal_count))*(1+tonumber(skill_power2("resurrect ion",2)/100)) local need = Attack.act_initsize(tgt)*Attack.act_get_par(tgt,"h ealth") - Attack.act_totalhp(tgt) if need < 0 then need = Attack.act_get_par(tgt,"health") - Attack.act_hp(tgt) end heal = math.min(need, heal) local aa = Attack.atom_spawn(tgt, dmgts+dmgts1, "effect_total_cure") local dmgts3 = Attack.aseq_time(aa, "x") local count_old = Attack.act_size(tgt) if need > 0 and Attack.cell_need_resurrect(tgt) then Attack.cell_resurrect(tgt, heal, dmgts+dmgts1+dmgts3) local n = Attack.act_size(tgt) - count_old if n > 0 then Attack.act_cure(tgt, -n, dmgts+dmgts1+dmgts3) end end local d, label, slabel = Attack.act_size(tgt) - count_old if Attack.act_size(tgt)>1 then slabel = "2" else slabel = "1" end if d > 0 then label = "add_blog_res_"; heal = d else label = "add_blog_cure_" end Attack.log(0.001, label..slabel, "target",blog_side_unit(tgt,0),"special",heal) end end end end return true end |
![]() |
|
|