Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-23-2010, 11:11 PM
major_setback's Avatar
major_setback major_setback is offline
Approved Member
 
Join Date: Oct 2007
Location: Lund Sweden
Posts: 1,415
Default

Quote:
Originally Posted by ChrisDNT View Post
The problem is that if you include objects like that there will be a certain percentage of people that will target them out of preference. It would also lead to vartiey of tasteless video's and movie sequences.
++++++++++++++++++++++++++++++++++++++++++++


Simple, to avoid the legal actions of the PC police, just make the civilian objects not destroyable.
+1
That was exactly my thought too!

Lots of people, who run for cover if an aircraft appears, and who dive for cover as it approaches, and who survive the ensuing attack.
They should of course stand around talking about their experience after the attack
__________________
All CoD screenshots here:
http://s58.photobucket.com/albums/g260/restranger/

__________


Flying online as Setback.
Reply With Quote
  #2  
Old 04-23-2010, 11:31 PM
artjunky artjunky is offline
Registered Member
 
Join Date: Apr 2010
Posts: 9
Default

Quote:
Whah I am actually REALLY saying is that there are finite resources.
Yes, and let me continue your idea...'for things that I like.'

I totally understand that. As long as they focus on "your" areas of interest...(reports on how many bullet holes are in your plane, etc, etc...) that's where the resources should go? In another thread you said something to the affect that "This game is supposed to be about flying..." Well, that's an opinion but it's not held by everyone.

Had Oleg not thought it important, he wouldn't have bothered building all those beautiful factories and houses that the arbiters insisted would be cpu hogs.
Reply With Quote
  #3  
Old 04-23-2010, 11:53 PM
AndyJWest AndyJWest is offline
Approved Member
 
Join Date: Jan 2010
Posts: 1,049
Default

Quote:
Originally Posted by artjunky View Post
Yes, and let me continue your idea...'for things that I like.'

I totally understand that. As long as they focus on "your" areas of interest...(reports on how many bullet holes are in your plane, etc, etc...) that's where the resources should go? In another thread you said something to the affect that "This game is supposed to be about flying..." Well, that's an opinion but it's not held by everyone.

Had Oleg not thought it important, he wouldn't have bothered building all those beautiful factories and houses that the arbiters insisted would be cpu hogs.
Why should I 'let you continue'? Since you clearly can't read my mind I don't see why I should.

If you really don't think "this game is supposed to be about flying" then what do you think it is about?
Reply With Quote
  #4  
Old 04-24-2010, 04:05 PM
artjunky artjunky is offline
Registered Member
 
Join Date: Apr 2010
Posts: 9
Default

Yes, of course it's about "Flying." People differ in what they find interesting about this sim. Some geek out about the climb and turn rate of one plane vs another to others its about "experience" of flying. It's about feeling like you're immersed in a real world when you look out the cockpit at the objects below and feeling like you're somewhat in this world they have created.

It's bewildering to me to think that people are ACTUALLY arguing not to have more complexity to a Sim.

How dare people offer suggestions...
Reply With Quote
  #5  
Old 04-24-2010, 04:33 PM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by AndyJWest View Post
Why should I 'let you continue'? Since you clearly can't read my mind I don't see why I should.

If you really don't think "this game is supposed to be about flying" then what do you think it is about?
what an absolute load of drivel, you weirdo !

where in the dark recesses of your somber mind do you now start to believe people here have to explain and justify ANYTHING to you about what THEY want to have included in oleg's flightsim project ?
Reply With Quote
  #6  
Old 04-24-2010, 04:51 PM
AndyJWest AndyJWest is offline
Approved Member
 
Join Date: Jan 2010
Posts: 1,049
Default

Quote:
or somebody so new here to the BoB project you dont seem to know much about what detailed information oleg has provided on all of this
So you are claiming to be 'part of the BoB project' now are you zapatista? I think this is a clear indication of the usefulness of your postings, and their connection with reality.

Since neither of us is involved in BoB development, I'd say that my grasp of elementary principles on application design, whhich is evidently greater than yours, is much more relevant than how long I've been posting on this forum.

And isn't it rather infantile to use personal abuse when you don't have a better response?

-----------------

zapatista is back on ignore....
Reply With Quote
  #7  
Old 04-24-2010, 05:09 PM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by AndyJWest View Post
So you are claiming to be 'part of the BoB project' now are you zapatista?
wow jeez gosh !! AndyJWest takes what is said and spins it to its absurd extreme and pretends it was what i said, how surprising ! used to arguing in donald duck forums with primary school kids it seems.

Quote:
Originally Posted by AndyJWest View Post
I'd say that my grasp of elementary principles on application design..
thats amazing, you just turned yourself into an experienced game designer of infinite wisdom and everybody else in this forum knows nothing about BoB eh, isnt the internet great ? you print your own diplomas to perhaps ?

Quote:
Originally Posted by AndyJWest View Post
And isn't it rather infantile to use personal abuse when you don't have a better response?
short attention span combined with low IQ is a real problem when facing reality it seems. right now you have with your multiple monotone posts in this thread contributed EXACTLY NOTHING, can you spot a pattern there ? remember what these threads are for yet ?

Quote:
Originally Posted by AndyJWest View Post
zapatista is back on ignore....
lol, you cant even get that right can you. wasnt i on ignore already or where you fibbing again ?

/note to lab: no increase in AndyJWest cognitive and reasoning ability despite repeatedly being given all information to solve simple clue's. behavioral pattern and genetic sequence of subject makes it unlikely they will ever contribute to the benefit of others around him

Last edited by zapatista; 04-25-2010 at 02:47 AM.
Reply With Quote
  #8  
Old 04-25-2010, 10:19 AM
kendo65 kendo65 is offline
Approved Member
 
Join Date: May 2008
Posts: 908
Default

Don't want to get involved in what has become a very personal dispute, but thought i'd try to give my perspective on these issues. At the risk of being accused of 'copping out' I can see merit in both your arguments.

Zapatista, I don't think any of us would say that we don't want a 'living, breathing world' to fly over and interact with in SOW, and you are right that Oleg has told us that civilian traffic (buses, cars, etc) is modelled and will be included. This is definitely something that I have little doubt will play a big part in the future of this sim. I wonder though how much will be available and usable in the initial release?

This is where I think Andy makes a good point - the word is 'resources' - both in Maddox Games development time AND in PC processing power.

We are already aware that Oleg is aiming for a release later this year and that many crucial aspects of the game remain to be tuned and added. This means that of necessity some of the desirable but non-essential extras will be pushed back for inclusion after initial release. The best examples of 'desirable but non-essential' would be things like wildlife in the fields, civilian traffic, animated civilians (farmers, pedestrians, kids playing in the back yard, etc).

The issue of PC processing power is key here too. There will not be much point in developing and including all the features of this world if no-one has a powerful enough PC to actually enable and run it.

I think given this the most realistic result in BOB will be that some minimal amount of civilian traffic, wildlife, etc will be available for use. I fear though that attempts to make heavy use of it while simultaneously having decent-sized air battles will result in low frame-rates (similar to il2 over cities).

However, one thing that I'm sure will be ruled out for the foreseeable future is the possibility of continuing the game on the ground after the pilot has bailed out. The big difficulty here is in developing realistic AI to control all of the vast number of possible interactions between a downed pilot and his environment. It is not enough having cars with open-able doors or pedestrians that follow pre-programmed routes along designated paths. That kind of 'dumb' modelled world is perfectly believable from a plane at 2000 feet, but when you are standing next to the pedestrian or when you attempt to eject a passing motorist from his car - think of all the possible interactions that will have to be modelled to make it seem real....!

The only alternative I can see to this (initially) would be having your downed pilot in an unpopulated, dead environment - not very rewarding and not very realistic.

Last edited by kendo65; 04-26-2010 at 08:38 AM.
Reply With Quote
  #9  
Old 04-25-2010, 05:11 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Quote:
Originally Posted by zapatista View Post
what an absolute load of drivel, you weirdo !

where in the dark recesses of your somber mind do you now start to believe people here have to explain and justify ANYTHING to you about what THEY want to have included in oleg's flightsim project ?
Was his question directed to you? No, it wasnt, so calm down and stop being so aggressive. Name calling won't get you anywhere; all Andy wanted to know was what the chap felt he wanted out of the sim. Your reaction was completely over the top.
Reply With Quote
  #10  
Old 04-25-2010, 05:40 PM
AndyJWest AndyJWest is offline
Approved Member
 
Join Date: Jan 2010
Posts: 1,049
Default

And perhaps Zapatista should stop assuming that the only people who read this forum are those that post on it. Until 1C:Maddox started giving regular details about SoW:BoB, and Team Daedolos started reporting on IL-2 patches, there was little on the forum worth the bother of commenting on, at least in my opinion.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:21 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.