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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-23-2010, 03:26 PM
Ernst Ernst is offline
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Originally Posted by dduff442 View Post
Well all the signs at the moment are that we'll be getting photorealistic environments in a few years but that the interactivity and gameplay elements will still be stunted.

I have to say I'm hugely encouraged by the approach Oleg and crew are taking with SoW. I don't see why subsims, tank sims etc. shouldn't plug in to the basic game. In fact, this would be entirely logical. For instance it would be of great assistance in writing a Sub sim if pre-existing code allowed for sophisticated and variable behaviour by groups of attacking aircraft. If I were running 1c I'd be taking a hard look at the subsim genre... it's there for the taking. The Silent Hunter series is still on life support only thanks to modders. The retail games are not only poor, they're so badly designed that there are strict limits to what even dedicated modders can achieve. A subsim with well modelled sensors and decent AI would be a winner even if it only had about 15-20 AI platforms because that number would hit 50-100 within two years.

The problems with most online games are (as pointed out above) A) players are easily bored B) there's no way of enforcing any kind of organisation on them C) they don't fear for their virtual lives. There's not much to be done about A and B, but C could be fixed with clever design, e.g. if an all-time 'death count' limited the number of servers you could join. Players must have something to lose...
Servers restrictions could fullfill C) Just kick them if they die until the end of mission or for a large amount of time.

Now a "bizarre ideia" hehe... Players must pay by their lifes, like 2 or 3 dollars for each. You buy your lifes to join some servers by paypal. Nobody ll like to die cause nobody likes to lose money hehe At the other hand server guarantee prizes for the best ranked players using the earned money. Prizes for not dying for long time and fullfill the missions. This prizes would be joys, trackirs, electronics or money in paypal account.

Just think, some really good players would be professionals in gaming. This allow dedicated, organized and hardcore players to make some money at the expenses of pure gamers. I am bad!

However is certain that players ll effort to play better. Maybe the price of lifes would be based in a expected value of gaussian distribution of players ranks.

Last edited by Ernst; 04-23-2010 at 03:46 PM.
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  #2  
Old 04-24-2010, 04:07 AM
Skoshi Tiger Skoshi Tiger is offline
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Servers restrictions could fullfill C) Now a "bizarre ideia" hehe... Players must pay by their lifes, like 2 or 3 dollars for each. You buy your lifes to join some servers by paypal. Nobody ll like to die cause nobody likes to lose money hehe At the other hand server guarantee prizes for the best ranked players using the earned money. Prizes for not dying for long time and fullfill the missions. This prizes would be joys, trackirs, electronics or money in paypal account.

Just think, some really good players would be professionals in gaming. This allow dedicated, organized and hardcore players to make some money at the expenses of pure gamers. I am bad!

However is certain that players ll effort to play better. Maybe the price of lifes would be based in a expected value of gaussian distribution of players ranks.
I actually like this idea (even though I'ld be too tight fisted to actually use it!) though I'ld suggest that you allowed people to join the game for free IF they only manned AA guns and vehicles.

This would get get rid of the vulcher element. After getting chaged 3 or 4 time for getting shot up on the runway I think you'ld be sufficiently angry to stay at your post for an extended time!

cheers!
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Old 04-24-2010, 09:40 AM
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Qpassa Qpassa is offline
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Originally Posted by Ernst View Post
Servers restrictions could fullfill C) Just kick them if they die until the end of mission or for a large amount of time.

Now a "bizarre ideia" hehe... Players must pay by their lifes, like 2 or 3 dollars for each. You buy your lifes to join some servers by paypal. Nobody ll like to die cause nobody likes to lose money hehe At the other hand server guarantee prizes for the best ranked players using the earned money. Prizes for not dying for long time and fullfill the missions. This prizes would be joys, trackirs, electronics or money in paypal account.

Just think, some really good players would be professionals in gaming. This allow dedicated, organized and hardcore players to make some money at the expenses of pure gamers. I am bad!

However is certain that players ll effort to play better. Maybe the price of lifes would be based in a expected value of gaussian distribution of players ranks.
I dont like the idea, I have payed for the game, Im not going to pay as a suscription
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Old 04-24-2010, 05:58 PM
Ernst Ernst is offline
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Only in some servers where people would like to experience additional emotion. It ll be like a tournament server where people go to put all of your habilities and expect to anchieve prizes for sucess and right way of flight. You ll participate if you want.

If you fly well you ll save your money and earn some, if you fly bad you ll lost it. It could limit 20 dollars (or 10 lifes) per credit card in a month to preserve people to get vicious and spend much money.

If you pass this limit then you ll go to fly in free dogfighting server to maximize your flying until next month. Hehe...

Last edited by Ernst; 04-24-2010 at 06:17 PM.
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  #5  
Old 04-26-2010, 05:09 PM
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kristorf kristorf is offline
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In 10 years time we will be eagerly awaiting the imminent release of SoW...................................

Seriously though, if we look at the advanves of the last 10 years and sort of game would be mind blowing in detail and gameplay.
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