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Mods Armored Princess mods

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  #11  
Old 04-20-2010, 05:57 PM
saroumana saroumana is offline
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Quote:
Originally Posted by zini4_tha_grunt View Post
i wonder why russian modmakers usually don't have language problems and continue to create pretty good mods for various games? we can't translate 10 thousand posts from our forum into english.
Be honest, russian modmaker know russian and english ,like we know our native language and english

Russian forum is interesting, but google traduction is pretty atrocious. To bad, with more info and may be partnership, i'm sure we'll have lot lot more mod actually.
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  #12  
Old 04-20-2010, 06:05 PM
zini4_tha_grunt zini4_tha_grunt is offline
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i am afraid of useless of that. game hs been released long time ago and there no such a heed in new mods. and even in already created.
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  #13  
Old 04-20-2010, 06:48 PM
pavned pavned is offline
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Quote:
Originally Posted by saroumana View Post
Nah ,you can change it. I fact i have even make a mod toi change unit generate in shop. But it's in coded file, so you need to use a soft to decode them.
I'll give you the link if you're interested.
I'd like that
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  #14  
Old 04-20-2010, 07:13 PM
pavned pavned is offline
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you didn'T happen to stumble on part of the code where it explain how they are treating the killed_by_trap variabales?

By the way, just took a look at the army of light files. Wow, they did a great job with the conversion script. Just not sure how the script is called when the sword is being "use".

Would love to use it for my game. Just a matter of changing the unit "string" in the successors_of_the_light.lua file

I think the file I got is bug or something I got that for the sword:

sword_of_the_successors_of_the_light {
category=o
image=sword_of_the_successors_of_the_light.png
hint_config=object_item
label=itm_sword_of_the_successors_of_the_light_nam e
hint=itm_sword_of_the_successors_of_the_light_hint
information_label=itm_sword_of_the_successors_of_t he_light_info
maphint=
mapinfo=
price=10
maxcount=1
level=3
race=human
use {}
propbits=usable,rare
params {
use=1
}
usec=020000000600000053435249505401000000030000000 2000000666E0D000000616F6C5F636F6E646974696F6E
actions {
onuse=70000004D425F53484F5705000000020000000500000 0030000000400000004000000050000006C6162656C1200000 067006C006F0062007300740072005F0031003900370032003 800320031003200350030000300000066727A0300000003000 0006C756E050000002473656C66030000006E7965E80300000 30000006E6E6FE9030000
custom0=E000000455845435554455F5343524950540200000 0030000000300000005000000666E616D6507000000616F6C5 F7965730300000070617200000000
custom1=E000000455845435554455F5343524950540200000 0030000000300000005000000666E616D6506000000616F6C5 F6E6F0300000070617200000000
@=02000000000000000100000001000000020000000
}
}


not sure about all the characters after actions!
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  #15  
Old 04-20-2010, 07:17 PM
saroumana saroumana is offline
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You can Download the file here : http://forum.1cpublishing.eu/attachm...1&d=1260499436

And refer to this post : http://forum.1cpublishing.eu/showthread.php?t=11585

And i'm sorry,i haven't found where trap are managed

Quote:
i am afraid of useless of that. game hs been released long time ago and there no such a heed in new mods. and even in already created.
Well AP is released since some time now in Russia, but for other country it's not so long. And it's a such good game that additionnal new mod can't never be enough.
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  #16  
Old 04-20-2010, 07:59 PM
zini4_tha_grunt zini4_tha_grunt is offline
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Quote:
Originally Posted by pavned View Post
not sure about all the characters after actions!
these characters are encoded in hex script.

it can be recoded with this tool.

btw - i've modified the source code for AoL from AoD mod. Lestas have made a huge work. anyway thx, you noticed about that.

Quote:
Well AP is released since some time now in Russia, but for other country it's not so long. And it's a such good game that additionnal new mod can't never be enough.
well then. ask me if help needed - i'll try to satisfy your request.

and btw, i've done few mods that aloow units gain expirirence for battles. if anyone interested, i could try to find some freetime to translate them and to share it with everyone.

P.S. i still apologise for my english.
if anyone can give me loc_ses.kfs file for english-languaged version of AP, i could faster translate my mods for you.
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  #17  
Old 04-20-2010, 09:27 PM
N3MES1S N3MES1S is offline
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Hey, here is the english version of the loc_ses.kfs, as u requested. I ve been looking at your mods on the russian forum and there are some very interesting, but on some of em, the ones that are unit mods, logically they are on pure russian, so are useless to me (a shame cuz i am curious about some of em).
Attached Files
File Type: zip english version loc_ses.zip (711.0 KB, 10 views)
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  #18  
Old 04-21-2010, 11:43 AM
N3MES1S N3MES1S is offline
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Hey guys i have a question i cant answer for myself -.- how can i do to make a unit only available on summoning, like avenging spirits?? i mean, dont want the unit to be available on shops, or like a fighting troop, only as a summoned unit. Any idea???
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  #19  
Old 04-21-2010, 03:13 PM
zini4_tha_grunt zini4_tha_grunt is offline
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you have to add it's name into ignorecp.txt file.
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  #20  
Old 04-22-2010, 05:39 PM
N3MES1S N3MES1S is offline
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Quote:
Originally Posted by zini4_tha_grunt View Post
you have to add it's name into ignorecp.txt file.
thx , everyday i learn something new -.-

edit: well, forget it. It didnt work, king harl's still appearing on shops for buying sigh.. do i need to ad the ignorecp.txt file on my own mod for it to working? or only adding the unit on the ignorecp.txt file on the kbmaster mod is enough?

Last edited by N3MES1S; 05-03-2010 at 01:31 PM.
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