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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-19-2010, 09:28 PM
Novotny Novotny is offline
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Cool post - though for God's sake! Stop trying to increase the bloody workload!

I think the navigation thoughts are really sweet, though it seems pretty 'mod' or 'add-on' to me.

Also, press to bail (ctrl&e) but then a further key to deploy parachute - excellent idea.

Isn't it nice to hear realistic suggestions?
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Old 04-20-2010, 02:04 AM
BadAim BadAim is offline
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Considering that Oleg had one guy working on just air currents and such inside clouds for two years, I'd find it hard to believe that the stars would not be accurate enough to navigate by already.

It's amazing to what extremes opinion on various aspects of the game go to. It makes me appreciate Oleg's level headed approach to development all the more.
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Old 04-20-2010, 03:31 AM
Novotny Novotny is offline
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I could be wrong BadAim, however I think it's likely that if he had a programmer working on air currents and clouds for two years, it wasn't exclusively. If that made sense, then he'd have many individuals similarly employed in all others aspects of similar import: in short, there'd be dozens and dozens of specialists working on many aspects - all being well paid!

As ever: resources, resources resources.

I'm sure the area was looked at for the time mentioned - Oleg wouldn't fib. I just doubt that he meant that dedicated programmer(s) were on it for 24 months full-time, to the exclusion of all else.
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Old 04-20-2010, 03:37 AM
AndyJWest AndyJWest is offline
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Quote:
Originally Posted by Novotny View Post
I could be wrong BadAim, however I think it's likely that if he had a programmer working on air currents and clouds for two years, it wasn't exclusively. If that made sense, then he'd have many individuals similarly employed in all others aspects of similar import: in short, there'd be dozens and dozens of specialists working on many aspects - all being well paid!

As ever: resources, resources resources.

I'm sure the area was looked at for the time mentioned - Oleg wouldn't fib. I just doubt that he meant that dedicated programmer(s) were on it for 24 months full-time, to the exclusion of all else.
You mean he hasn't had someone dedicated to researching London bus timetables for 1940, to ensure an authentic model? Cheapskate...
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Old 04-20-2010, 11:32 AM
BadAim BadAim is offline
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Quote:
Originally Posted by Novotny View Post
I could be wrong BadAim, however I think it's likely that if he had a programmer working on air currents and clouds for two years, it wasn't exclusively. If that made sense, then he'd have many individuals similarly employed in all others aspects of similar import: in short, there'd be dozens and dozens of specialists working on many aspects - all being well paid!

As ever: resources, resources resources.

I'm sure the area was looked at for the time mentioned - Oleg wouldn't fib. I just doubt that he meant that dedicated programmer(s) were on it for 24 months full-time, to the exclusion of all else.
I'm just recalling what Oleg said, I believe it was in Mystic Puma's interview (I'm usually pretty good with that stuff). The fact of the matter (accuracy of my statement aside) is that the lions share of resources are going to make SOW the baddest flight sim in the land, bar none. I for one have no doubt that any side roads the project might take will have little or no effect on that goal.

The rest is all details.

That was my point.

Edit: actually, that was my second point, my first point was that Oleg is putting maximum resources into the sim environment, and that should include both the day and night sky. It's relative effort I'm speculating about, not specifics.

I need more coffee.

Last edited by BadAim; 04-20-2010 at 11:44 AM.
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