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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#5
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not quests and dialogs... (Maybe if I record myself it is possible but I don't really try now) It fits relatively well. Why relatively? 1°) Because Hero from 1&2 is 40-50 years old and Hero from 3 seams to be 20-30 So you have a bass voice ![]() 2°) The only voice I found for Ternie (Lastochka in your data folder) is the voice from Astra... And Astra is a little... how says... boring and irritating... so maybe silent is better ![]() 3°) You have more voices in SW3 than SW1+SW2 (especially for female voices), but I don't really know if all of them are playable... I explain: You have for example Heretic' voice in SW3, but in the game I've played, I can not control Heretic so voice is maybe useless... 4°) Voices are different between SW1 & SW2, but It's approaching, so it's difficult to use as well as it is possible For more comprehension here the list of what I've done: Aia -> Viper SW1 Alex -> Phantom SW2 Alexandra -> Basepilot SW1 Alisa -> Basepilot SW1 Basepilot -> Basepilot SW2 (Two women alternatively) Che -> Bavard SW2 Cleric -> Ace SW1 Heretic -> Heretic SW1 Hero -> Hero SW2 Kalem (Calem) -> Joker SW2 Lastochka (Ternie) -> Astra SW1 (maybe SW2 is better) Lastochka 2 -> Astra SW1 Phantom -> Phantom SW1 Sedoy -> Ace SW2 Tramp -> Hero SW1 Uel (and Uel 2 &3 &4) -> El SW1 Validol -> Corsair SW1 Viper -> Viper SW1 Yana -> Astra SW2 (maybe I have to change with Ternie) + Hangar close/open; Incoming_message; s_ship_docked/launched come from SW2 |
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