![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Ship simulator ?
I don't think most understand what it would take to make ship simulator that would be required by users of an application like IL2-SOW. Just think about the penchant for detail, physics,modeling,etc. that are expected by our users. Map areas would have to have topology for below and above water. Getting in and out of harbors would require "Pilots", etc. As it is the ships are mostly targets, which doesn't require anything close to what would be required for a deployable ship or fleet by users. There are plenty of ship simulators already available, some are very sophisticated as well. ----- I might enjoy a Killer Whale simulator, where I could go around and harass the water underworld in packs. |
|
#2
|
||||
|
||||
|
Even in Silent Hunter 4, a dedicated submarine combat sim, player controlled surface ships done to the fidelity of the US fleet boats are pretty much beyond the ability of the game engine. There is simply too much to model for a large surface combatant ship. I'd say it's on the order of 100 times more complicated than a crewed multi engine bomber in IL2/46.
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
|
#3
|
|||
|
|||
|
I agree on the ship simulator definition. But giving some simple behavior like the landing path that appears when you reach an airbase, that apply to aircraft and humans, when flying offline, doesn't appear to be that much.
Right now, the ship intelligence won't allow them to avoid a ship wreck spoted from 5 Km away. They will just collide and get sunk. Yes, when you make a mision, you just take care that they don't overlap their paths when swimming straight. The trouble is that ground objects happen to do the same, with the little difference that they didn't sink, nor explode! They just start a pre-defined process of avoiding the obstacle(ramming it a lot), and resume their path. Even making them crossing a bridge without getting stuck, is a tough task. All this "funny" behavior ruins the immersion a lot, at least, it does for me. Having a ground unit avoiding your straffe pass, by moving before you get an absolutely clean shot is really much more lively than allways hitting sitting ducks, or ducks marching in a row. The code needed for that? The same as allready implemented on landing aircraft, but with a different trigger situation. Like triggers present in game? The tanks changing their formation from a line abreast to a diamond box. |
|
#4
|
||||
|
||||
|
I saw you are gong to add other Ju-88 versions.
It would be nice if the heavy fighter version could be included. |
|
#5
|
|||
|
|||
|
Quote:
Cheers, Fafnir_6 |
|
#6
|
||||
|
||||
|
JU88C V Beaufighter? who would win?
http://www.ospreypublishing.com/stor..._9781846039836 I always thought the Condor legion dominated the fascist air arm kill rate but maybe not? |
![]() |
|
|