Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-15-2010, 05:47 PM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

Ship simulator ?

I don't think most understand what it would take to make ship simulator that would be required by users of an application like IL2-SOW. Just think about the penchant for detail, physics,modeling,etc. that are expected by our users.

Map areas would have to have topology for below and above water.

Getting in and out of harbors would require "Pilots", etc.

As it is the ships are mostly targets, which doesn't require anything close to what would be required for a deployable ship or fleet by users.

There are plenty of ship simulators already available, some are very sophisticated as well.

-----

I might enjoy a Killer Whale simulator, where I could go around and harass the water underworld in packs.
  #2  
Old 04-15-2010, 05:54 PM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

Even in Silent Hunter 4, a dedicated submarine combat sim, player controlled surface ships done to the fidelity of the US fleet boats are pretty much beyond the ability of the game engine. There is simply too much to model for a large surface combatant ship. I'd say it's on the order of 100 times more complicated than a crewed multi engine bomber in IL2/46.
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
  #3  
Old 04-16-2010, 04:17 AM
RPS69 RPS69 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 364
Default

I agree on the ship simulator definition. But giving some simple behavior like the landing path that appears when you reach an airbase, that apply to aircraft and humans, when flying offline, doesn't appear to be that much.

Right now, the ship intelligence won't allow them to avoid a ship wreck spoted from 5 Km away. They will just collide and get sunk.

Yes, when you make a mision, you just take care that they don't overlap their paths when swimming straight.

The trouble is that ground objects happen to do the same, with the little difference that they didn't sink, nor explode! They just start a pre-defined process of avoiding the obstacle(ramming it a lot), and resume their path.

Even making them crossing a bridge without getting stuck, is a tough task.

All this "funny" behavior ruins the immersion a lot, at least, it does for me.

Having a ground unit avoiding your straffe pass, by moving before you get an absolutely clean shot is really much more lively than allways hitting sitting ducks, or ducks marching in a row. The code needed for that? The same as allready implemented on landing aircraft, but with a different trigger situation.

Like triggers present in game? The tanks changing their formation from a line abreast to a diamond box.
  #4  
Old 04-17-2010, 04:52 AM
bf-110's Avatar
bf-110 bf-110 is offline
Approved Member
 
Join Date: Feb 2009
Location: SP,Brasil
Posts: 465
Default

I saw you are gong to add other Ju-88 versions.
It would be nice if the heavy fighter version could be included.
  #5  
Old 04-17-2010, 07:15 AM
Fafnir_6 Fafnir_6 is offline
Approved Member
 
Join Date: Dec 2009
Location: Edmonton, AB
Posts: 244
Default

Quote:
Originally Posted by bf-110 View Post
I saw you are gong to add other Ju-88 versions.
It would be nice if the heavy fighter version could be included.
Indeed that would be cool! Ju88C for mid-war heavy fighter, Ju88G after the radar sets are implemented (square tail and rear canopy will require rework) and the Ju88S would be nice as a late-war bomber(new bombsight & nosecone). I hope DT's busy schedule will be able to include these.

Cheers,

Fafnir_6
  #6  
Old 04-17-2010, 12:02 PM
He111's Avatar
He111 He111 is offline
Approved Member
 
Join Date: Jan 2009
Location: Newcastle, NSW, Australia
Posts: 707
Default

JU88C V Beaufighter? who would win? just kidding but here's some interesting reading -

http://www.ospreypublishing.com/stor..._9781846039836

I always thought the Condor legion dominated the fascist air arm kill rate but maybe not?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:50 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.