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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
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#1
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At last I've got clear log. Last edited by Goblin Wizard; 04-04-2010 at 05:09 PM. |
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#2
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You can place all your loc-files in English folder You can place all your text in ONE loc file But all methods have their own issues Quote:
Last edited by Rastix; 04-04-2010 at 06:09 PM. |
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#3
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Could you tell more about these issues? I've got clear log so I assumed that's all right. Quote:
Last edited by Goblin Wizard; 04-04-2010 at 06:33 PM. |
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#4
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Dialogs aren't working properly, sometimes players answers are played as npc answres and vice versa Yes, i have something to say |
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#5
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I've just checked and you are wrong. Docking at station doesn't stop wav file playing. Playing second wav file doesn't stop first too. I can't see why my script isn't working properly. It does exactly what I've expected.
Last edited by Goblin Wizard; 04-04-2010 at 11:12 PM. |
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#6
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Thx a lot Nanaki, Random contact with major fleet was something which was lacking in the game !
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#7
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A bit of an update...
I have been studying the modded fleet random contacts script of the RealSW2 mod, All in all there is about 150 kilobytes worth of code, and unfortunately getting it to work with SW3 will not be easy, if possible at all. I studied the code a lot, and there are a lot of differences between it and similar SW3 code. Creating a hybrid of that and similar SW3 might be possible, but is far beyond my capabilities in lua. The more I think about it, the more I am thinking I should tackle this problem in a different direction. Instead of trying to adapt a modded SW2 script to work with SW3, I think it would be easier to simply modify existing SW3 script. |
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