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Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
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#1
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Slightly off topic. I was looking through the XML files today, and found a DynamicMissions.xml. Looks like it's supposed to be replayable random missions that never got implemented.
Edit: I think I have once gotten a random mission to hunt down some pirate, but the game never pointed out where the guy was that I was supposed to kill, and I finished the game without ever completing it. |
#2
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#3
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thanks for all the help..i found my problem and now works great.
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#4
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heu goblin when u gonna release your mod youve been working on.
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#5
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sure. not enough time lately but expect beta next week. I'm still exploring possibilities, trying to add new things and shorten code. So much left to do.
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#6
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How did adding new slots for fighters/pilots go? Never knew you could even edit the GUI.
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#7
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It seems that I overestimated my skills. Adding new hangar slots is easy. Adding new pilots needs lot of changes in many files but it isn't too complicated. Unfortunately, pilot limit seems fixed in exe. This is the main problem because when you hire new pilots at the start of the game they will probably cause CTD when the storyline pilots will come near the end of the game.
The solution is easy but unsatisfying (for me) . You will have to fire some pilots before you get over six (CTD) during storyline. If you have another idea how to avoid pilot limit let me know. |
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