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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 03-31-2010, 02:53 PM
jerryfanfan jerryfanfan is offline
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Slightly off topic. I was looking through the XML files today, and found a DynamicMissions.xml. Looks like it's supposed to be replayable random missions that never got implemented.

Edit: I think I have once gotten a random mission to hunt down some pirate, but the game never pointed out where the guy was that I was supposed to kill, and I finished the game without ever completing it.
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  #2  
Old 03-31-2010, 02:58 PM
Nanaki Nanaki is offline
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Quote:
pk thanks also what is the mothership_arba name in the ship description file ,not the pirate one but the other one thanks for all the help and understanding
Just do a search for mothership_arba in the shipdescriptions file...

Quote:
Slightly off topic. I was looking through the XML files today, and found a DynamicMissions.xml. Looks like it's supposed to be replayable random missions that never got implemented.
That is just leftover code from the replayable random missions that were in Starwolves 2. Starwolves 2 had it, but for some bizzare reason they took it out from Starwolves 3. Donno why... perhaps it had some major bugs (i imagine it was probably telling people to go to off-limits sectors) and the developers figured it would be easier to remove completely than to fix.

Quote:
Edit: I think I have once gotten a random mission to hunt down some pirate, but the game never pointed out where the guy was that I was supposed to kill, and I finished the game without ever completing it.
Look in the same sector you got the mission, you should see a target marker which should indicate where your target is at.
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  #3  
Old 04-02-2010, 09:25 AM
wmaynard80 wmaynard80 is offline
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thanks for all the help..i found my problem and now works great.
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  #4  
Old 04-02-2010, 09:26 AM
wmaynard80 wmaynard80 is offline
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heu goblin when u gonna release your mod youve been working on.
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  #5  
Old 04-02-2010, 01:59 PM
Goblin Wizard Goblin Wizard is offline
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sure. not enough time lately but expect beta next week. I'm still exploring possibilities, trying to add new things and shorten code. So much left to do.
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  #6  
Old 04-02-2010, 11:33 PM
Nanaki Nanaki is offline
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How did adding new slots for fighters/pilots go? Never knew you could even edit the GUI.
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  #7  
Old 04-03-2010, 01:41 PM
Goblin Wizard Goblin Wizard is offline
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It seems that I overestimated my skills. Adding new hangar slots is easy. Adding new pilots needs lot of changes in many files but it isn't too complicated. Unfortunately, pilot limit seems fixed in exe. This is the main problem because when you hire new pilots at the start of the game they will probably cause CTD when the storyline pilots will come near the end of the game.
The solution is easy but unsatisfying (for me) . You will have to fire some pilots before you get over six (CTD) during storyline.
If you have another idea how to avoid pilot limit let me know.
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