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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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  #11  
Old 03-29-2010, 04:42 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
Posts: 338
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Well, I accomplished both my Modding goals, and so far the results have been good. Systems are a LOT more active, I also added NESF incursions in seven MSF systems, and NESF ships spawn regularly and engage with MSF patrols. Overall, it works beautifully.

Quote:
wheres the Alien_Dreadnought_0's ini?
Ships that are not meant to be controlled by the player, such as the Stone Arrow, Alien Dreadnought, and Stalingrad Battleship will have no INI and their IMD file will be missing a lot of needed data. I highly recommend not using these ships unless you are well versed in creating INIs and modding IMD files.

Quote:
Also how are the .ini connected to the ship? How does the game decide which one to use?
You know when you click on a ship while docked, where it shows all the ship components and allows you to add/remove components? Thats what the INI handles.

Quote:
Also when I change ship HP and shields it doesn't show when I load a saved game but when I change the mesh it shows in game.
I suggest you load a save before you acquire a certain mothership. Once a ship is spawned, its stats are static. The only way you can change it is by loading a save before that ship spawns.

Quote:
If not where are the scripts that give the various motherships? I could change the scripts to give me the same ship throughout the game.
They are quest scripts (look in the quest folder). Goblin Wizard was working on a script that could allow you to purchase whatever motherships you want, but im not sure if that went anywhere actually.
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