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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#7
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well, minigun is out of question, range is the problem for both fighters and ms.
the dps of heavy cannon is as good as laser, so there is a balance between the hit-ratio and laser-proof. I restarted as a combat engineer this time, and noticed that when hit by kinetic warhead, the fighter a sort of out of balance, is that true? |
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