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#111
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Ohhh! How much misunderstanding for and about a "tree"?
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#112
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#113
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__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#114
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#115
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I wouldn't worry about the trees looking awesome.
SpeedTree is an amazing tool, and provides procedural generation for different treetypes. I doubt any one tree is going to look like the other. It also has support for hedges, bushes and plants. I have a great deal of faith ![]() |
#116
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Yeah Cobra, I have just realised that Empire:Total War uses SpeedTree and they do the grass too? Hope Oleg and Co use the wind swept grass, or some adaptation. It looks fantastic in game, and I have little worries too.
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#117
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Right, however anyway we will tune a bit colors for more precise.
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#118
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Thankyou for the frequent updates.
I'm sure that the finished product will hold many surprises not seen in these glimpses of the work in progress. Thanks again. |
#119
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1. Currently we are not making ground sim. So we will have minimal amount of trees types in the release. This minimal amount will be based on Speed Tree samples, reworked for our needs. And trust me it is isn't a small work. We simply decided to use speed tree just because of possible future developments in other directions with the controlable ground units. Thats all. In terms of speed and required power our own trees technology was oriented only for flight sims.
2. We will use some stones and some bushes. But with the sight how to do not owerload the grphics in terms of rendering speed. As more types - more overloading due to render on a great surface (same for trees types as well) 3. Before these screen shots posted, nobody even noticed about any of the last fligth sims speaking about types of trees there ![]() ![]() |
#120
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