Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 03-26-2010, 06:53 AM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

If you want to see changes on Mastiff (or any other ship) you need to find save before you get it. In this case find save with pirate version mastiff and go to the Elio for aerogrphy quest.
I never tried missile lunchers on mothership so I don't know if they work.
Model files are here ..\Data\OBJECT\*.imd. You need a IMDeditor to change things.

-----------------------------------------------------------------------


I have another problem:

Now buying code looks like below and works ok

Quote:
function _buy_ms(nameMS)
local _tab_MS = {
{"Starhammer_0",1000},
{"Mothership_uel_pl1",2000},
{"Mothership_Lion_pl1",3000}};

local costMS = 0;
for i, sh in _tab_MS do
if (sh[1] == nameMS) then costMS=sh[2];
end;
end;
if (costMS == 0) then return FALSE;
end;

local N=GetPlayerCredits();
if (N>=costMS) then

NewFlight("myGroup_1", "nm", GetShipName(nameMS), "BasePilot", mothership:GetPosition() + Vector3(0, 0, -70), Vector3(0, 0, 1));
mothership_old = mothership;
mothership = SetPlayerMotherShip(ship_nm_1);
PortalTrigger_PORTAL_R:SetObject(mothership);
PortalTrigger_PORTAL_L:SetObject(mothership);
PortalTrigger_PORTAL_U:SetObject(mothership);
PortalTrigger_PORTAL_D:SetObject(mothership);
PortalsActivate_Action();
GetShipName(mothership);
CreateTradeStationDocking(TRADE_STATION,mothership );
CreateRepairStationDocking(STO_Station,mothership, 140,5);
SubPlayerCredits(costMS);

OutputToScreenLog("#UI_MothershipBought",7);
else
OutputToScreenLog("#UI_MothershipBoughtFail",7);
end;
end;
but you can buy only one mothership. If you try to buy second you get CTD. It is caused by group declaration "myGroup_1". Separate group must be attached to each mothership so I changed code slightly (added 3rd column to table) and now looks like this:

Quote:
function _buy_ms(nameMS)
local _tab_MS = {
{"Starhammer_0",1000,"myGroup_1"},
{"Mothership_uel_pl1",2000,"myGroup_2"},
{"Mothership_Lion_pl1",3000,"myGroup_3"}};

local costMS = 0;
for i, sh in _tab_MS do
if (sh[1] == nameMS) then costMS=sh[2];
end;
if (sh[1] == nameMS) then nameG=sh[3];
end;
end;
if (costMS == 0) then return FALSE;
end;

local N=GetPlayerCredits();
if (N>=costMS) then

NewFlight( GetGroupName(nameG), "nm", GetShipName(nameMS), "BasePilot", mothership:GetPosition() + Vector3(0, 0, -70), Vector3(0, 0, 1));
mothership_old = mothership;
mothership = SetPlayerMotherShip(ship_nm_1);
PortalTrigger_PORTAL_R:SetObject(mothership);
PortalTrigger_PORTAL_L:SetObject(mothership);
PortalTrigger_PORTAL_U:SetObject(mothership);
PortalTrigger_PORTAL_D:SetObject(mothership);
PortalsActivate_Action();
GetShipName(mothership);
CreateTradeStationDocking(TRADE_STATION,mothership );
CreateRepairStationDocking(STO_Station,mothership, 140,5);
SubPlayerCredits(costMS);

OutputToScreenLog("#UI_MothershipBought",7);
else
OutputToScreenLog("#UI_MothershipBoughtFail",7);
end;
end;
but unfortunately it doesn't work. No errors and no visible effects. Maybe someone could check the code and find out what's wrong?

Last edited by Goblin Wizard; 03-26-2010 at 08:04 AM.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:02 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.