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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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so let's call them anit-laser-shield and anit-missile-laser
by the way, dose not anit-laser-shield protect armor as well? |
#2
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Anti-laser fields reduce the damage of all incoming laser weapons (Progenitor beams, particle accellerators, lasers, and pulse lasers) by the percentage shown. Kinda OP, really, considering they go all the way up to 90%, which renders even the powerful progenitor cannon kinda weak.
My guess is that the anti-laser fields were designed to stop people from whoring lasers, as was the obvious thing to do in Star Wolves 1 and 2. Last edited by Nanaki; 03-24-2010 at 12:11 PM. |
#3
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so, if i use to 50% Anti-laser fields, the total result is 75%? |
#4
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Donno. My guess is that they do not stack. In order to get the 90% bonus, you have to find the anti-laser system that reduces it by 90% (They exist, actually I found them to be quite common)
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#5
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They do stack. Just try it, have one of your fighters equipped with one antilaser, and one equipped with three antilasers of the same type, then have aother fighter with lasers shoot at the two. The difference is quite obivous.
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#6
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The anti-missile lasers are not 100% effective. If your fighter or mother ship get into the nano cloud (after the mission when Aliens engage the Berserkers lost all fighters in the cloud) better dock (fighter only). As for the duration don't know, but fighter with 1000 armor will survive barely, any less and allways dies if not docked.
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#7
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for i can only fly 2 G4s and it is called nano cloud? so it is neither nuke, chem, nor bio? how very powerful ![]() |
#8
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![]() and de result is even better ![]() |
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