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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 03-23-2010, 08:34 PM
Ashar Ashar is offline
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grrr, that logo is seriously crappy, ive tried altering it in photoshop, by selecting the area that the logo would be on top of, and replacing the spot in the image where the logo is, cancelling it out, but now for some reason, everytime i try to save the damn thing, i get a cant save due to disk write error, which is odd since i can save it as any other file type

right, ive managed to save it as a jpeg, if anyone can convert it back into dds, and test it


Last edited by Ashar; 03-23-2010 at 09:23 PM.
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  #2  
Old 03-23-2010, 11:16 PM
Nanaki Nanaki is offline
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Edit: I am going to try to convert it and see if it works.

Last edited by Nanaki; 03-24-2010 at 12:00 AM.
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  #3  
Old 03-24-2010, 09:07 AM
Ashar Ashar is offline
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if the logo is a bit off, either mess aroudn with it in jpeg yourself, or i'll try again, at the mo im jsut using the lion_cruiser_grey texture, that looks pretty good to be honest anyway

Is there anyway to change the name of the ship, i treid altering the descriptions of the lion in the m_carcasses.loc file, but even after starting a brand new game, it didnt take affect

BTW, where did you find some GKTurret, ive never seen any high caliber turrets, just wondered where you found some, and what they are called

Last edited by Ashar; 03-24-2010 at 02:51 PM.
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  #4  
Old 03-25-2010, 12:29 AM
Nanaki Nanaki is offline
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Lately I have been diving headfirst into scripts. Everything that is running in the background is stored in the 'include' folder. You can actually add and remove files from the include folder, as long as you enter (and remove) the accompanying files from the system.lst file (which has a list of all files loaded into the game).

I learned a bit about random scripts, and now I know how to make and remove randoms. I have been thinking of tryng to port parts of RealMod into Starwolves 3, specifically, the Fleet spawns, but trying to decypher it and impliment it is too difficult for me to handle at the moment (especially since its all in Russian and German, and I do not understand either language). So far, I am thinking of trying to simply adding more random spawns, including capital ships, as well as adding more opposing faction spawns so that we can see more factional conflict.

But my first project involves trying to fix MSF/NESF spawns. In the Specials.scripts file, is the code for all the minion spawns of the game, MSF, NESF, Berserk, and Precursor (Summon NESF, Summon MSF, Summon Berserks, Summon Precursors). The Precursor and Berserk minion scripts work fine, however, the MSF and NESF share the same variables, which means that if you use MSF spawns, than try to use NESF spawns, the NESF will not spawn because the MSF script already took the variables.

I figured the simplest way was to simply give the NESF script variables on its own (changing init_team to init_team3 and local_num to local_num3). This is used in both the Berserk and Precursor scripts, but now the NESF spawn script is completely broken, and I am not quite sure what I did wrong.

Quote:
BTW, where did you find some GKTurret, ive never seen any high caliber turrets, just wondered where you found some, and what they are called
You can only find them on Platforms in-game, specifically, the platforms located in Hephastus (though they might be found in other platforms found in the game...)

They were never meant to be mountable on mobile ships of any kind, and never meant to be purchased by the player thus you wont find them in shops, and even if you add them I imagine they wont have the proper pictures, descriptions, or anything like that. Hell, you cannot even add slots to the GUI to mount them on your mothership. This is why you have to mount them in shipdescription, because there is no other way to mount them.

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Is there anyway to change the name of the ship, i treid altering the descriptions of the lion in the m_carcasses.loc file, but even after starting a brand new game, it didnt take affect
You probably edited the wrong lion. There are like 5-6 lion entries, and only 2 are actually used by the player.

Last edited by Nanaki; 03-25-2010 at 01:08 AM.
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  #5  
Old 03-25-2010, 08:38 AM
Ashar Ashar is offline
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about the name changing, i thought i may have gotten the wrong name, but i check the ship in carcasses against the m_carcasses.loc file and they are both the same. The lion ingame mentions something about viper in its description, so i know to look for that in the file. maybe theres another file besides m_carcasses.loc that i need to change. At the mo, ive changed it as follows

#M_Name_Mothership_Lion = Archangel
#M_Hint_Mothership_Lion = Dreadnought|Archangel
#M_SDesc_Mothership_Lion = Dreadnought Archangel
#M_LDesc_Mothership_Lion = Desperate wars require desperate measures, and the development of the Archangel class dreadnought was no exception. It became clear that the Empire had no answer to the Berserker threat. Taking deep scans of Alien vessels, engineers tried to duplicate the designs that gave them their durability and strength. The experiments were less than sucessful. Finally, as losses were threatening to push our forces back into our home systems, engineers were able to produce a hybrid design that had the durability and power of an Alien Cruiser and was still manageable with Human crew and technology. The Archangel combines the firepower of 4 Heavy Cannons and 8 Turrets, with an advanced science bay supporting up to 8 Systems.

BTW, how do you take screenshots in this game, ive tried prinscreen, but when pasting in paint, the screen is just white in a starwolves window

Last edited by Ashar; 03-25-2010 at 09:51 AM.
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  #6  
Old 03-25-2010, 12:22 PM
Nanaki Nanaki is offline
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Modifying that should have worked...

Note that it wont change until you load a save before the ship is spawned: IE, before Viper shows up with it.
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  #7  
Old 03-25-2010, 12:45 PM
Ashar Ashar is offline
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i altered the tug "HM_Queen_pl" to become the lion, and eveything else worked, but it still had the name and description of the lion mk2 and about being a prototype of vipers, even though there was no longer any mention of it in the loc file, plus i started a new game to get the ship, not sure what ive missed
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