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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-23-2010, 09:58 AM
indy indy is offline
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Hello Team Didalos ! I have a question:
Is it possible to change vehicles behaviour in IL2?
Seems like vehicles primarily use roads to move instead of way points. They always aspire to move by roads. So to force vehicles to move out of the roads map makers have to set way points very often what makes a mission file very lage. I suppose this behavoiur is wrong vehicles should move point by point and use logic of path search only in case if there is a impediment on the route like forest or river or lake etc.
Another one issue caused by this aspire - tank column not changes formation from march to battle in case if enemies are in sight.
Thank you.

Last edited by indy; 03-23-2010 at 01:39 PM.
  #2  
Old 03-25-2010, 01:06 AM
indy indy is offline
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Quote:
Originally Posted by indy View Post
Hello Team Didalos ! I have a question:
Is it possible to change vehicles behaviour in IL2?
Seems like vehicles primarily use roads to move instead of way points. They always aspire to move by roads. So to force vehicles to move out of the roads map makers have to set way points very often what makes a mission file very lage. I suppose this behavoiur is wrong vehicles should move point by point and use logic of path search only in case if there is a impediment on the route like forest or river or lake etc.
Another one issue caused by this aspire - tank column not changes formation from march to battle in case if enemies are in sight.
Thank you.
Hi!
In Addition to my last Post this will be very cool to see more vehilce columns instead of just IL2 stock. Columns like at ADW server for example. Or to have some logic that can made possible to create colmuns in FMB. And the distance between single units in the column should be increased too - because it is too simple to destroy native columns with something like AJ or PTAB.
Thank you.

Last edited by indy; 03-25-2010 at 01:14 AM.
  #3  
Old 03-25-2010, 05:35 PM
FrankB FrankB is offline
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Default Russian planes facelift?

Hello TD,

are there any plans in the future patches to make a facelift of the old russian planes? Like the ability to open canopy and have more active/movable parts in the cockpit to give feedback to the pilot?

I really welcome e.g. the addition of Fairey Swordfish or Curtis Hawk in 4.10, but these planes could be easily used in the upcoming SOW:BOB. Conversely, I fear we will not have any other eastern front simulator in the forseable future and therefore would be glad if you could bring the old planes up to the standards with the newer ones.

Thank you for your marvelous work!
  #4  
Old 03-25-2010, 07:26 PM
Lucas_From_Hell Lucas_From_Hell is offline
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FrankB, I'm pretty sure someday the East will be depicted properly in Storm of War as well.

It'd be a shame to see such a vast part of history relegated to Il-2 while everyone else gets ported in Storm of War.

If you ask me, I'd put the east right after Korea. With a Moscow map, please?
  #5  
Old 03-25-2010, 08:15 PM
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Qpassa Qpassa is offline
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Originally Posted by Lucas_From_Hell View Post
FrankB, I'm pretty sure someday the East will be depicted properly in Storm of War as well.

It'd be a shame to see such a vast part of history relegated to Il-2 while everyone else gets ported in Storm of War.

If you ask me, I'd put the east right after Korea. With a Moscow map, please?
I prefer East despite of Korea
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  #6  
Old 03-26-2010, 10:02 PM
smokincrater smokincrater is offline
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Default Kate and TBM

G`day

I wonder if it is possible to make the TBM and Kate torpedo bombers player flyable?
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  #7  
Old 03-27-2010, 12:51 AM
AndyJWest AndyJWest is offline
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G`day

I wonder if it is possible to make the TBM and Kate torpedo bombers player flyable?
The TBM is out, due to a legal issue (do a forum search for 'Grumman' to find out more).

AS for the Kate, if there is sufficient detail available to do a proper cockpit etc, it should be possible, but whether TD do it or not is really up to them, as with all the new aircraft they do.
  #8  
Old 03-27-2010, 03:24 AM
ramstein ramstein is offline
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Exclamation

Just a note about the Corsair F4U. I was chatting (for a couple hours..) to a Corsair F4U pilot (Korea) who flew them off carriers (about 30 miles off shore). He mostly did ground pounding. Anyways, he was teling me about how much power it took to pull the F4U off the deck of a carrier, and the loadouts it could lift, under what conditions, windspeed, and lots more..

Basically I wanted to say since the pacific aircraft have been included since Forgotten Battles, Pacific Fighters, I really wondered if it was that hard to get a decent load of bombs and fuel off the deck. He told me that unless the carrier was moving fast enough and/or had enough headwind for lift, it was almost impossibe to get the Corsair off the deck without going into the drink/ so it seems it is like in real life lifting off a carrier. Though, it still maybe not as perfect as it could be. Especially since in this sim, if you carrier is sitting still it will not have the lift as in real life.

The WEP power is not mdelled as wel as real lif eeither, he said you could never use 100% power as it was too much and you could not go 100% very long at all when you did.
He told me about straffing and dropping napalm. He also knew Pappy Boyington, and didn't have anything good to say about him at all! I can't repeat what he said..

Lots of info... more info about diving cpeeds, stall speeds, and lotts more. Stall speed was maybe 75mph, because he would strafe about 30 feet off the deck at about 85 mph with combat flap. You could not point the aircraft straight down in a long dive. He started flying at age 12 crop dusting and was accepted into officer training as a pilot at age 17! Of course he did not say it that way he said it was really %%%$$###%$%%% wild that he was only F%$%##g 17!

Lots more, but mostly stories, trying to think of useful info for modeliing the aircraft in this sim. And yes, flak can and does blow the engine completely off a plane! The engines in the 1943 F4U did not have an electric start and it was known that the people who started the engine by pulling the props could lose their arms if the engines spit back and spun backwards.

enough for now..
cya later..
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Last edited by ramstein; 03-27-2010 at 02:02 PM.
  #9  
Old 03-27-2010, 04:32 AM
kancerosik kancerosik is offline
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anybody remember some of the cccp field mods of THE P40, HURRI, P39 and so?

think that all the gunnery and loadouts of the patch goes in one direction
  #10  
Old 03-27-2010, 05:32 AM
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LukeFF LukeFF is offline
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Originally Posted by kancerosik View Post
anybody remember some of the cccp field mods of THE P40, HURRI, P39 and so?
Such as...?
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