Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-22-2010, 09:11 PM
Novotny Novotny is offline
Approved Member
 
Join Date: Oct 2007
Location: Belfast, Northern Ireland
Posts: 355
Default

Interesting comment on rain effects, hopefully something the dev team can use.
Reply With Quote
  #2  
Old 03-23-2010, 01:31 AM
woodchuck woodchuck is offline
Registered Member
 
Join Date: Dec 2008
Posts: 14
Default

No doubt this must have been covered before.
How about those hair-raising secondary explosions we see in guncam footage of strafing attacks on rail cars or trucks.
Strafe the wrong rail car and a great load of metal, ammo and debris shoots up several hundred feet right in front of you !
I've seen many guncam clips of this that make it seem impossible that the pilot flew thru all the junk and lived.

That'll put the fear of god in you.
Reply With Quote
  #3  
Old 03-23-2010, 02:13 AM
AndyJWest AndyJWest is offline
Approved Member
 
Join Date: Jan 2010
Posts: 1,049
Default

Quote:
Originally Posted by woodchuck View Post
No doubt this must have been covered before.
How about those hair-raising secondary explosions we see in guncam footage of strafing attacks on rail cars or trucks.
Strafe the wrong rail car and a great load of metal, ammo and debris shoots up several hundred feet right in front of you !
I've seen many guncam clips of this that make it seem impossible that the pilot flew thru all the junk and lived.

That'll put the fear of god in you.
This already happens in IL-2. I've learned the hard way that it is a lot safer to strafe trains side-on than head-on, simply because of the tendency for a hit to set off a chain reaction that catches you as you over-fly the target. Side-on, the obvious attack method tends to encourage an end-to end strafing sweep, which only needs to be continued to avoid any overflight. It would be nice to see a good steam-train blowup though - I think I once saw guncam footage of half the boiler hurling skywards. Not something you'd want to run into...
Reply With Quote
  #4  
Old 03-23-2010, 01:04 PM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
Approved Member
 
Join Date: Sep 2008
Posts: 703
Default

Quote:
Originally Posted by AndyJWest View Post
This already happens in IL-2. I've learned the hard way that it is a lot safer to strafe trains side-on than head-on, simply because of the tendency for a hit to set off a chain reaction that catches you as you over-fly the target. Side-on, the obvious attack method tends to encourage an end-to end strafing sweep, which only needs to be continued to avoid any overflight. It would be nice to see a good steam-train blowup though - I think I once saw guncam footage of half the boiler hurling skywards. Not something you'd want to run into...
I quite like straffing oil trains, you do have to break off so you don't overfly the explosions. The thing is, or maybe used to be, if you attack from the rear, the flak truck behind the tender will hit the oil waggon closest to it, and you don't get the kills for the waggons that go off after that. I haven't seen it in a while, but I don't attack oil trains from the rear any more.
Reply With Quote
  #5  
Old 03-23-2010, 01:52 PM
blades96 blades96 is offline
Approved Member
 
Join Date: Dec 2009
Posts: 27
Default

No holy sh*t moments but there are a number of general things that would help immersion that would be nice to see introduced. Sorry if some of this has been mentioned already.

1. Pilot careers, where you start off as a rookie that goes up with someone more experienced who can give you some general advice, such as how to carry out an attack, attack from direction of sun, keep an eye on mirror. Then as you go through the missions you move further up the command structure and take control of squadrons yourself. Better develop the characters of those you are flying with as well so you care about them more, rather than just being numbers.
2. Better pilot chatter. More of the pilot lingo that was used such as "bandits at 8" and that kind of stuff. Also, pilots screaming as their plane goes down in flames. Would be nice to hear yourself giving orders as well.
3. Better sounds. It is impossible to get the graphics perfect right now but it should be possible to get a very good approximation of the sounds that would be heard in the cockpit of these old planes.

Last edited by blades96; 03-23-2010 at 02:02 PM.
Reply With Quote
  #6  
Old 03-23-2010, 05:13 PM
PeterPanPan PeterPanPan is offline
Approved Member
 
Join Date: Oct 2009
Location: London, UK
Posts: 559
Default

... copied from my other post ...

Here are 3 things which occurred to me today whilst reading Al Deere's Nine Lives. I reckon they would make great additions to SOW.

I wonder if you agree and if anyone knows if any of these will be modelled in SOW?

1. Anti-landing posts - these were wooden posts stuck into fields in southern England to stop German gliders landing. They also proved to be obstacles for stricken RAF pilots making crash landings on home ground during the BoB. Pretty easy to add to SOW I would have thought?

2. De Wilde Ammunition - initially available in short supply in the early stages of the BoB, this ammunition had no tracer smoke but instead flashed on impact. Pilots found this extremely useful as a visual guide to see if their shots were on target. Of course, not having tracer also meant this was a more stealthy way of attacking from the rear. Again, I would assume not too tricky to implement in SOW.

3. Automatic Fire Tenders - no doubt more tricky to implement, but how cool would it be if a fire tender and associated vehicles/personnel automatically rushed over to a crash landed aircraft that made it back to a friendly airfield. Hauling an injured pilot out of the cockpit would be nice too!

PPanPan
Reply With Quote
  #7  
Old 03-23-2010, 05:50 PM
Crosshair14 Crosshair14 is offline
Approved Member
 
Join Date: Mar 2010
Posts: 57
Default

If u in arcade and being chased by like 4 guys that outmanoeuver u. There's nothing you can do but use your speed and do wild crazy manoeuvers to try and shake them off as best you can do.
Reply With Quote
  #8  
Old 03-23-2010, 08:58 PM
Tree_UK
Guest
 
Posts: n/a
Default

Forgive me if any of these ideas have been posted before, but i would like to see the following for single player/campaign.

1. I would like to be able to change the names in the pilot roster for my squadron, I know it sounds a little bit daft, but if you can put names in of people you know then you do hope they make it back in one piece, rather than just red 2 being shot down. does that make sense?

2. I would also like to see an attachment to my aircraft, for example if i take a couple of hits in a mission it would be nice to visibly see in the next mission that it as been patched up, you really would want to get the old girl home if you'd done 20 sorties in her.

3. I would also like to see my kills painted on my aircraft after each sortie.
Reply With Quote
  #9  
Old 03-24-2010, 08:50 AM
PeterPanPan PeterPanPan is offline
Approved Member
 
Join Date: Oct 2009
Location: London, UK
Posts: 559
Default

Love all 3 of your suggestions Tree_UK
PPanPan
Reply With Quote
  #10  
Old 03-25-2010, 10:38 PM
HB252 HB252 is offline
Approved Member
 
Join Date: Oct 2009
Posts: 31
Default

HI!!!

I think the following ideas, that are:

- Show the weight when you config. your plane, by example: when i get the default 109 G-6 its weight xxxxx, but I added MK108 gun his weight is xxxx (diferent). The weight would change and SHOW whit the config load and litters in gas tank.

- I read in several pilots WW2 boook that when they were hitted in any surface control the stick jumped and shaking out control during a bit time. It would be modeled.

Thx.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:55 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.