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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Oh, you need to convert it to DDS.
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#2
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#3
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I am not sure either, unfortunately.
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#4
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no matter, i was lookign at the textures in photoshop, and it just alters the color density of the image, so i just save with whichever looks best. btw, looking in the carcasses file, which of the lion_cruisers is the one the player gets, none of them refer to _player or _pl0 as most player ships do, i dont want to accidently give it to the ai. of the mk2's there is:
Mothership_Lion_mk2 Mothership_Lion_mk2a Mothership_Lion_mk2a_vks Mothership_Lion_mk2_grey Mothership_Lion_mk2a_grey Last edited by Ashar; 03-22-2010 at 02:47 PM. |
#5
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#6
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So, if i take the one Trump gives me, i need to change in carcasses under
"Mothership_Lion_mk2a_vks"> <flat_image>Lion_Cruiser_MK2_A</flat_image> to <flat_image>Liger_Dreadnought</flat_image> <mapping_name>Lion_Cruiser_MK2_A</mapping_name> to <mapping_name>Liger_Dreadnought</mapping_name> and keeping <mesh_name>Lion_Cruiser_MK2_A</mesh_name> as it is, if i guessed right |
#7
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flat_image stays the same, mesh_name is what changes. Otherwise, you got it right.
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