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Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
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#1
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Guesswork. Pretty much you insert in coordinates that you think is the general vicinity of where whatever it is could be (use the X Y Z picture of the Arba that the IMD editor shows you, it really helps!), than you enter ingame and test it out.
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#2
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Now I'm trying to activate more than 4 turrets but can't do this. If I try to put turret in the 5th slot I have to remove another. Is this the GUI limit you mentioned?
Is it possible to add GKGun to the ship that not has right place to mount it. Major Caliber turrets - Did you use those from stationary platforms? Could you upload IMD file for your fully equipped Lion Cruiser, please? |
#3
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Can anyone tell me how to add more slots to GUI, because so far nothing i try works. Thanks.
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#4
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\Data\TEXTURE\Interface\Carcass\Slots\*.ini
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#5
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I've managed to add major caliber turrets at last. Now I know why devs abandoned this idea. They work exactly like normal turrets but with their range, damage and rotation speed gives massacring firepower. Even 5th generation fighters go down like flies.
This is my Lion MK1_A now (still working on other turrets). |
#6
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Here you go folks, the IMD file and the configuration file. The recommended stats are:
2x GKTurret 4x GKGun 8x Turret 8x System If you decide to do something differently, than you will need to modify the ini file (which goes in the textures/carcass/slots directory). |
#7
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Im new to this, not done any modding, besides altering the xml files. What do i need to do to use your lovely Liger_Dreadnought, also how do i use the skin http://img716.imageshack.us/img716/9...navyplayer.jpg on it, unless yours already looks like that.
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