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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 03-21-2010, 01:03 AM
Nanaki Nanaki is offline
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Quote:
Originally Posted by Goblin Wizard View Post
Could you describe how to do this?
I'm now trying imd editor but don't know how to find right positions for all these guns.
Guesswork. Pretty much you insert in coordinates that you think is the general vicinity of where whatever it is could be (use the X Y Z picture of the Arba that the IMD editor shows you, it really helps!), than you enter ingame and test it out.
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  #2  
Old 03-21-2010, 07:17 AM
Goblin Wizard Goblin Wizard is offline
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Now I'm trying to activate more than 4 turrets but can't do this. If I try to put turret in the 5th slot I have to remove another. Is this the GUI limit you mentioned?
Is it possible to add GKGun to the ship that not has right place to mount it.
Major Caliber turrets - Did you use those from stationary platforms?

Could you upload IMD file for your fully equipped Lion Cruiser, please?
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  #3  
Old 03-21-2010, 09:09 AM
Raziel666 Raziel666 is offline
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Can anyone tell me how to add more slots to GUI, because so far nothing i try works. Thanks.
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  #4  
Old 03-21-2010, 09:49 AM
Rastix Rastix is offline
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Quote:
Originally Posted by Raziel666 View Post
Can anyone tell me how to add more slots to GUI, because so far nothing i try works. Thanks.
\Data\TEXTURE\Interface\Carcass\Slots\*.ini
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  #5  
Old 03-21-2010, 10:04 AM
Goblin Wizard Goblin Wizard is offline
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I've managed to add major caliber turrets at last. Now I know why devs abandoned this idea. They work exactly like normal turrets but with their range, damage and rotation speed gives massacring firepower. Even 5th generation fighters go down like flies.

This is my Lion MK1_A now (still working on other turrets).
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File Type: jpg sw3cw 2010-03-21 12-03-43-25.jpg (97.6 KB, 228 views)
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  #6  
Old 03-21-2010, 10:27 AM
Nanaki Nanaki is offline
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Here you go folks, the IMD file and the configuration file. The recommended stats are:
2x GKTurret
4x GKGun
8x Turret
8x System

If you decide to do something differently, than you will need to modify the ini file (which goes in the textures/carcass/slots directory).
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File Type: zip LigerDreadnought.zip (119.1 KB, 309 views)
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  #7  
Old 03-21-2010, 07:42 PM
Ashar Ashar is offline
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Im new to this, not done any modding, besides altering the xml files. What do i need to do to use your lovely Liger_Dreadnought, also how do i use the skin http://img716.imageshack.us/img716/9...navyplayer.jpg on it, unless yours already looks like that.
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