Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #1  
Old 03-20-2010, 07:01 AM
Kzak Kzak is offline
Approved Member
 
Join Date: Aug 2008
Posts: 41
Default

The game should also remember how your pilots are grouped so you won't have to set this up all over again every time you enter a new system. And yes, guarding the mothership by default is a good idea.
Reply With Quote
  #2  
Old 03-20-2010, 08:28 AM
ViralHatred ViralHatred is offline
Approved Member
 
Join Date: Mar 2010
Posts: 19
Default

More Freeplay, return of the missions tab, more storylines that intersect/can be changed mid story rather than 3 lines that you follow to the end, more motherships, purchasing of new motherships too, ability to take a neutral side, Ability to "hire" new crew members (I.e. their ship is blown up they don't get rescued in an escape pod and have preset perks.)

But most of all:

A COLOR SCHEME CREATOR! Let us design our own mercenary group!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:06 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.