Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-19-2010, 06:37 AM
_RAAF_Stupot _RAAF_Stupot is offline
Approved Member
 
Join Date: Nov 2008
Location: NSW, Australia
Posts: 82
Default

If there is dynamic weather, could it be possible to simulate historical weather using bureau of meteorology records?

So, perhaps Saturday 20th July 1940 started out out as a very pleasant day with only light scattered cumulus and a top temperature recorded at RAF Hornchurch of 24 C at 2PM, but a cold front was approaching from the SW, which entered the English Channel area at 4PM. Temps dropped quickly and after the front of storm cells passed through it was around 16 C with a solid overcast at 1000 feet and rain squalls.....

.....and overnight, the bad weather cleared out to the east leaving a beautiful crystal clear morning for Sunday...

Last edited by _RAAF_Stupot; 03-19-2010 at 06:40 AM.
Reply With Quote
  #2  
Old 03-22-2010, 01:36 PM
HB252 HB252 is offline
Approved Member
 
Join Date: Oct 2009
Posts: 31
Default

Hi!!

I would like give more realism whit:

There is the option for order: take of ,or landing 2 or 3 planes at the same time.

Thx
Reply With Quote
  #3  
Old 03-22-2010, 06:07 PM
jameson jameson is offline
Approved Member
 
Join Date: Feb 2010
Posts: 222
Default

Hi,
If you could model the visual effect of rain (and possibly oil and/or fuel, coolant, and blood?) upon the cockpit glass this would be something of a shock when encountered.
I'm currently doing some research on the FW190, not in BOB I know! But he British noted that although it's canopy provided great all round visibility, it's visibility was poor in the rain. This was further complicated by the fact that the 190's canopy could not be opened in flight.
In BOB, Spitfires and Hurricanes would have some visibility when landing in the rain because they could open their cockpit, the 109 had sliding side windows, which would give some visibility to the pilot but would make landings even more difficult than usual.
Flying inside the glass dome of He111 in heavy rain would also be be pretty impressive visually. If the sound of the raindrops crashing into the planes glass could be added it would be even more amazing and immersive. What German gunners would see from a glass canopy in the rain,would be minimal, I'd have thought.
There must have been occasions when fighting over the Channel in the rain, it would have been very disorientating for attackers as well as defenders. I'm no programmer so do not know if this would be difficult to implement. There were a few missions fought in thunderstorms in IL2 but visibility was always good enough to allow game play. With BOB being the next generation simulator, having to return on instruments to base because of the weather visibility would be novel, don't you think. The weather over the channel can change very quickly from sunshine to rain and back, especially in summer! I know, I live here!
Also 109 wing slats that bang loudly when they open in combat would also add to the tension/terror when dogfighting!
Best Wishes
jameson

Last edited by nearmiss; 03-22-2010 at 09:55 PM.
Reply With Quote
  #4  
Old 03-22-2010, 08:18 PM
kimosabi kimosabi is offline
Approved Member
 
Join Date: Dec 2009
Location: Svalbard
Posts: 439
Default

Yeah, jameson, that would be absolutely stunning. Hope something like this is being implemented but it would be terribly cpu/gpu intensive to run as well. Maybe include an option to turn weather/raindrops off, or have three different weather realism settings.
Reply With Quote
  #5  
Old 03-22-2010, 08:31 PM
Crosshair14 Crosshair14 is offline
Approved Member
 
Join Date: Mar 2010
Posts: 57
Default

I was in a 14 min. chase b4 without getting shot down by 5 planes that were on my tail. I shot down 4 of the 5 but after i turned the tables on the last plane he turned the tables back and shot me down.
Reply With Quote
  #6  
Old 03-22-2010, 09:11 PM
Novotny Novotny is offline
Approved Member
 
Join Date: Oct 2007
Location: Belfast, Northern Ireland
Posts: 355
Default

Interesting comment on rain effects, hopefully something the dev team can use.
Reply With Quote
  #7  
Old 03-23-2010, 01:31 AM
woodchuck woodchuck is offline
Registered Member
 
Join Date: Dec 2008
Posts: 14
Default

No doubt this must have been covered before.
How about those hair-raising secondary explosions we see in guncam footage of strafing attacks on rail cars or trucks.
Strafe the wrong rail car and a great load of metal, ammo and debris shoots up several hundred feet right in front of you !
I've seen many guncam clips of this that make it seem impossible that the pilot flew thru all the junk and lived.

That'll put the fear of god in you.
Reply With Quote
  #8  
Old 03-23-2010, 05:13 PM
PeterPanPan PeterPanPan is offline
Approved Member
 
Join Date: Oct 2009
Location: London, UK
Posts: 559
Default

... copied from my other post ...

Here are 3 things which occurred to me today whilst reading Al Deere's Nine Lives. I reckon they would make great additions to SOW.

I wonder if you agree and if anyone knows if any of these will be modelled in SOW?

1. Anti-landing posts - these were wooden posts stuck into fields in southern England to stop German gliders landing. They also proved to be obstacles for stricken RAF pilots making crash landings on home ground during the BoB. Pretty easy to add to SOW I would have thought?

2. De Wilde Ammunition - initially available in short supply in the early stages of the BoB, this ammunition had no tracer smoke but instead flashed on impact. Pilots found this extremely useful as a visual guide to see if their shots were on target. Of course, not having tracer also meant this was a more stealthy way of attacking from the rear. Again, I would assume not too tricky to implement in SOW.

3. Automatic Fire Tenders - no doubt more tricky to implement, but how cool would it be if a fire tender and associated vehicles/personnel automatically rushed over to a crash landed aircraft that made it back to a friendly airfield. Hauling an injured pilot out of the cockpit would be nice too!

PPanPan
Reply With Quote
  #9  
Old 03-22-2010, 09:56 PM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

Quote:
Originally Posted by jameson View Post
Hi,
If you could model the visual effect of rain (and possibly oil and/or fuel, coolant, and blood?) upon the cockpit glass this would be something of a shock when encountered.
I'm currently doing some research on the FW190, not in BOB I know! But he British noted that although it's canopy provided great all round visibility, it's visibility was poor in the rain. This was further complicated by the fact that the 190's canopy could not be opened in flight.
In BOB, Spitfires and Hurricanes would have some visibility when landing in the rain because they could open their cockpit, the 109 had sliding side windows, which would give some visibility to the pilot but would make landings even more difficult than usual.
Flying inside the glass dome of He111 in heavy rain would also be be pretty impressive visually. If the sound of the raindrops crashing into the planes glass could be added it would be even more amazing and immersive. What German gunners would see from a glass canopy in the rain,would be minimal, I'd have thought.
There must have been occasions when fighting over the Channel in the rain, it would have been very disorientating for attackers as well as defenders. I'm no programmer so do not know if this would be difficult to implement. There were a few missions fought in thunderstorms in IL2 but visibility was always good enough to allow game play. With BOB being the next generation simulator, having to return on instruments to base because of the weather visibility would be novel, don't you think. The weather over the channel can change very quickly from sunshine to rain and back, especially in summer! I know, I live here!
Also 109 wing slats that bang loudly when they open in combat would also add to the tension/terror when dogfighting!
Best Wishes
jameson
On the fly weather changes programmed through the FMB as I recall are planned.

As far as visibility probably won't make a difference, if you can program changes in FMB.

When you get into combat the weather could slack off, whereas now in IL2 you are stuck with the same weather start to finish.

As I recall the weather thing was planned quite awhile back, including clouds and such.

Anyway, doesn't hurt to renew the subject. Something alot of people are interested to know about.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:13 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.