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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
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#1
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Quote:
If I duplicate a channel, it displays the texture but in black & white... The texture name of the player's Lion cruiser is that. I am assuming that the player insignia has to be edited to match the Navy lion cruiser in size and shape, which is lion_cruiser_navy.dds, in order for it to display properly Last edited by Nanaki; 03-18-2010 at 12:59 PM. |
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#2
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Are you trying to add or remove the insignia?
(I use photoshop with the Nvidia .dds plugin, shows up on _player version) |
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#3
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Neither, trying to fix it (on the Lion_Cruiser_player.dds texture) so that it displays properly on the Lion MK2. The reason why I referred to the Navy texture is that the Navy insignia (which is in the exact same spot) is displayed properly.
Seems like GIMP is unable to properly display SW3's DDS textures, unless there is some step I am forgetting to do. Last edited by Nanaki; 03-18-2010 at 03:30 PM. |
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#4
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Highlighted the logos for you.
http://img96.imageshack.us/img96/661...ruisernavy.jpg http://img245.imageshack.us/img245/3...iserplayer.jpg |
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#5
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The Insignia on the center-left is what needs to be fixed. The bottom-right insignia is for the Lion Cruiser MK3 (The Lion cruiser texture is shared by two different ships), and is not what I am looking to fix.
This is what I am seeing in GIMP when I open it up: http://img31.imageshack.us/img31/2042/sw3gimp.jpg |
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#6
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Click off viewing the alpha channel, it affects mipmaps/reflections.
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#7
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Quote:
Seems like my problem is that GIMP is not properly loading the RGB channels, only the alpha channel. Last edited by Nanaki; 03-18-2010 at 03:58 PM. |
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