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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 03-16-2010, 07:31 PM
cyanideghost cyanideghost is offline
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Join Date: Mar 2010
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I find the biggest problem is you can't find your units that get lost or shot down during combat.
For instance, you get into battle and your fighter gets shot down - theres no actual way to differentiate between the colors or even track your lost pilots, you literally end up scavenging all the crappy circular artifacts - which gets very annoying. (Maybe they need an option to select what you want to grab, and preferably have it auto grab whilst the flight is in motion (an option)).
The first time I passed the game, I ended up literally killing every planet's orbital structures and every pirate and MSF around, because at some point in time they get way too easy with the 1600dmg, 12speed pegasus.
Certain missions were WAY too hard and it doesn't help when the background of the sky is repeated over and over...I was hoping for a dynamic scenery for space, not some image they stretched using 3D studio max or whatever else was used.
There were lots of issues however I found the game ended way too quickly just as you got a ship... there was no room for enjoying the new ships with the added technology. Also they needed to make the FTU show fixed items and not have it show you forty-fifty others if you redock. Maybe even have sectors where you can buy good items for all I saw were weak ones.

This game had the potential to be the best space RPG if there were a few modifications to fix certain aspects to it.(Next time change the color of items and pods in space so you know what's being scavenged, maybe even stick a mini radar (tv) screen)
Having the ability to track objects in space should be an option, rather than flying blindly in space hoping to find combat.
I would love to see not one or two but dozens, maybe even an entire clan showing up through the gates of a system at random intervals, also dependent on a real time scale, just like in Flight sims you have an entire battle that unfolds in real time, units being produced from different shipyards or hangars travel freely in the space hopefully with ALOT more activity.


Great game as always, hopefully you guys can recommend more like this to me.
Hopefully we can expect to see a Star Wolves 4, I am looking forward to it personally, will definitely buy and pre-order it.
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  #2  
Old 03-20-2010, 05:34 AM
jerryfanfan jerryfanfan is offline
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Comparing with the X series, would be nice if some capital ships were on sale as well. Or capturable to be even better.

I'd also like to see more random battles involving hostile capital ships, fighting mere fighters as I go along gets boring after a while.

Pirates should assess the strength of what they are trying to attack before attacking. It doesn't make sense that three fighters with crappy guns would try to rob a warship bristling with turrets and escorted with six state of the art fighters.

Finally, how come every trader I attack manages to call in an armada, yet no one is here to defend me when I get attacked?
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  #3  
Old 03-20-2010, 08:01 AM
Kzak Kzak is offline
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The game should also remember how your pilots are grouped so you won't have to set this up all over again every time you enter a new system. And yes, guarding the mothership by default is a good idea.
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  #4  
Old 03-20-2010, 09:28 AM
ViralHatred ViralHatred is offline
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More Freeplay, return of the missions tab, more storylines that intersect/can be changed mid story rather than 3 lines that you follow to the end, more motherships, purchasing of new motherships too, ability to take a neutral side, Ability to "hire" new crew members (I.e. their ship is blown up they don't get rescued in an escape pod and have preset perks.)

But most of all:

A COLOR SCHEME CREATOR! Let us design our own mercenary group!
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