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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

 
 
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Old 03-16-2010, 02:45 PM
loreangelicus loreangelicus is offline
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Quote:
Originally Posted by Zechnophobe View Post
Um, you do realize that a lot of this is army dependant right? I mean, an army of level 5 units gets a whole lot more out of fear than one with level 3's in it.

Also, lets not compare how well a spell works against an opposing army of only melee units, since a LOT of spells will lock that particular guy down. Also take into account class.

Phantom's strength is based on two things: The leadership of the stack, and the intelligence of the hero. Since warriors have twice the leadership (roughly) of mages, their phantoms (without summoning) are twice the size, before intelligence is considered. Mage has to get a lot of int and other skills to get anywhere near what the warrior gets out of this spell.

Fear on the other hand is a control spell that will lock down a unit from attacking for most of the game. For a smaller army, this can often be more important than doing more damage. It also prevents a hero from casting, if his only stacks are feared. Also, don't compare a single phantom to a single fear, but rather a pair of fears, since a mage can cast it twice. They are both good spells to be sure.

Just because a spell worked great in one particular run-through doesn't mean it is 'overpowered' in all of them, since army makeup, items, and class changes between them.
Another mage player. Sorry, I'm not trying to bash the mage class at all, it's just that I was just commenting on what Harush mentioned, that Fear was better than Phantom for Paladin/Warrior due to mana issues.

Your comment about the level of the army is listed as one of the disadvantages that I listed for Fear. I understand your point, all spell strategies involve parallel army planning, it's just that I find Phantom has less restrictions than Fear.

You talk about locking down enemies with Fear, and I guess for a mage Fear might be better; I really don't know, I don't play mage. But as I've shown in my previous screenshot, I could "lock down" enemies with Phantom as well. I could actually lock down more of them, especially if they are melee. I could spam Phantom every round for a warrior since the Phantoms do battle and generate rage, which is converted to mana via mana accelerator.
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