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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 03-14-2010, 12:35 PM
Nanaki Nanaki is offline
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Quote:
but not been able to add any new ones using existing templates.
You should not have had a problem with this, I have successfully added new ships with no problem at all.

http://img688.imageshack.us/img688/9653/starwolves3.jpg

Quote:
It doesn't show up in the shops unfortunately. And as of yet I can't figure out why.
Either you did not add it into the file properly, or you simply were not lucky. Remember that a shop does not display all of its inventory, only that which passes the random generator.

Last edited by Nanaki; 03-14-2010 at 12:48 PM.
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  #2  
Old 03-14-2010, 01:04 PM
Demourge Demourge is offline
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Enlighten me how you did it then? I meant adding items in the tradestock of stations, maybe I did something wrong, but I don't know (You can easily retrace my steps in the previous post) Saying that you *can* doesnt actually help anyone much

And yes I know the stock gets randomized at stations, that's why redocking a couple of times usually gets you what you want.

Last edited by Demourge; 03-14-2010 at 01:10 PM.
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  #3  
Old 03-14-2010, 03:19 PM
Nanaki Nanaki is offline
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And yes I know the stock gets randomized at stations, that's why redocking a couple of times usually gets you what you want.
I just finished double-checking everything. Found your problem, you were misinterpreting the inittradesystem script. You also need to edit the floodtradestations.script file located in the include folder. You will need to add your shield to here:

Quote:
__All_systems ={"LRS1","LRS2","LRS3","LRS4",
"ECM1","ECM2","ECM3","ECM4","AMS1","AMS2","AMS3"," AMS4",
"Stealth1","Stealth2","Stealth3","CloD1","CloD 2",
"LRRNB1","LRRNB2","LRRNB3","LRRNB4",
"RNBot1","RNBot2","RNBot3","RNBot4",
"RBot1","RBot2","RBot3","RBot4",
"ShAmp1","ShAmp2","ShAmp3","ShAmp4","ShAmp5",
"EngBoost1","EngBoost2","EngAmp1","EngAmp2","EngAm p3","ManAmp1","ManAmp2",
"WBoost1","WBoost2","WBoost3","GunAmp1","GunAm p2",
"ALS0","ALS1","ALS2",
"BS_LRS1","BS_LRS2","BS_LRS3","BS_LRS4",
"BS_ECM1","BS_ECM2","BS_ECM3","BS_ECM4",
"BS_Stealth1","BS_Stealth2",
"BS_RBot1","BS_RBot2","BS_RBot3","BS_RBot4",
"BS_ShAmp1","BS_ShAmp2","BS_ShAmp3","BS_ShAmp4 ",
"BS_EngAmp1","BS_EngAmp2","BS_ManAmp","BS_EngManAm p1","BS_EngManAmp2",
"BS_GunAmp1","CargoExpander1",
"BS_ALS0","BS_ALS1","BS_ALS2"};
Than you will need to add your shield here, in tradeinit:

Quote:
4,3,1,1,0,6,3,3,2,1,1,1, -- Sh,Eng,Man
Should become something like...

Quote:
4,3,1,1,0,1,6,3,3,2,1,1,1, -- Sh,Eng,Man
That should send you off in the right direction.
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  #4  
Old 03-14-2010, 03:28 PM
Arch89 Arch89 is offline
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@nanaki
an interesting thing i noticed while browsing that site u posted about modding is a mod that (among other things) increased the number of rockets\slot for fighters...anyone got any ideeas about how it was done or adapting it to sw3?
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  #5  
Old 03-14-2010, 03:32 PM
Nanaki Nanaki is offline
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Originally Posted by Arch89 View Post
@nanaki
an interesting thing i noticed while browsing that site u posted about modding is a mod that (among other things) increased the number of rockets\slot for fighters...anyone got any ideeas about how it was done or adapting it to sw3?
Edit modules.xml, look for the max_rocket_count attribute. Like the other guy said earlier, back up everything you plan to mod incase you either decide you do not like it, or end up making a mistake and breaking everything.
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  #6  
Old 03-14-2010, 03:35 PM
Arch89 Arch89 is offline
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thx 4 the quick answer...i'll give it a try when i have time and come back with some feedback...
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  #7  
Old 03-15-2010, 10:55 AM
Raziel666 Raziel666 is offline
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Is there a manual that i can read about adding new ships and stuff? Because no matter what i try its not working. Changing specs of existing ships or even replace the Astarte is one thing, but adding ships seems to be a lot diferent.
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