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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 03-12-2010, 01:40 PM
Avimimus Avimimus is offline
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Aha! That reminds me of the most important tactic.

1) Perceive the turn radius (at the current speed) and energy level of your opponent.

2) Then perceive what the turn radius and energy level of your opponent will be after making a turn (in essence think ahead two or three maneuvers). One can visualise this as a "flower" of possible maximum turns at current speed, the end point of each petal of the flower then becomes the starting point of its own "flower" of potential turn radii.

3) Any maneuver creates a blind spot that can't be reached from the position the maneuver ends in. It should be possible to set up a situation whereby your aircraft ends up inside of the enemy's turn (thereby denying them a shot).

In this way it is possible to use geometry to deny an opponent the ability to fire on you. In this way I have won a number of fights in aircaft that lacked the turn radius, roll, speed, climb or accelleration of my opponent.
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