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#1
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Are there *that* many ridiculous ones? I know about the little gaps, but I don't think they're worth bothering about, if filling them with opaque panels isn't as easy as it sounds.
I remember seeing one a while ago, which enabled 'wonder woman' view, ie, just the reticule with the ta-183 - this sort of example would clearly need prevention, but I didn't think there were that many. Thanks Andy, I don't need to see them, but can you list a few of the bad ones? |
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#2
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Basically all cockpits were built with one (standard) or rather two (gunsight) fixed positions in mind so all faces which aren't visible from these two spots were removed for performance reasons. It may be less of a problem in some of the newer aircraft but as a whole it would mean reworking all cockpits to the same standard and last time I checked SoW-BoB was scheduled to be released this year, not 2020.
So no, TD won't rework all cockpits. We have a live, too, you know. |
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#3
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I don't think it's just a question of 'exploits', but one of general quality. Though there is the odd glitch in stock IL-2, by and large the illusion of a solid cockpit in a solid aircraft is maintained. 6DoF often reveals 'gaps' and missing panels that might not be of much use as an 'exploit' but nevertheless look p*** poor, and reduce the general visual quality of the sim. Allowing this into the game would be a lowering of standards, when if anything new hardware should be encouraging a movement in the oposite direction. I think TD's attitude to this is entirely correct.
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