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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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being able to occupy/build stations (like the bandits do) would be nice, Even forming a new empire( wich obviously costs a lot, needs a lot of manpower, and makes u pretty much every1s enemie). for the epic battles make a RTS mode, where u could control many ships, in this mode my heroes could work as admirals, guarding my trade convoys, or initaing attacks for more space. Make it available to climb up ranks if i work for an empire or corp , resulting in them letting me protect a system with all the stations, where i pretty much control it, but for the empire. Make it available to actually contact the corporation/empire leaders/representatives to negotiate wars/trades/sharing of technology/alliances/bribes/beneficial offers.
Resources should start to pl;ay an important role, especially in war times, as in blockades to systems, sabotaging/blowing up mines, trading. Make it so that time passes by, as in with time of playing new tech appears, wich could be bought stolen,sabotaged... different for each corp or emp and at different times.( and dont make it just 1 super ship/gun per corp) Make it possible to manage population in ur systems( as in training troops to become pilots, ( rookie>pilot>advanced pilot>ace>Will Smith)) make them guard the systems strategical objects, patrol , or attack another system. and ya more more more more more ships/ship classes/ SIZES / firepower. ( carries with many fighters, drone ships, builders - to deploy turrets , build jump gates, build stations, capital class ships, to take out larger ships/star bases/ fortifications. if u implement at least half of this, and a half of that half actually works as i hope it will , ILL BUY 2 CD`s **edit** give exploration a different aproach: finding wormholes or anomalys, that could be used to travel to new systems. It could result into u stumbling upon new alien races, that could be agressive or friendly they could be on the smale level /lower/higher tech wise , u could trigger a war with to take their territory or learn something new from them, finding some artefacts that could improve your empire, not only in weapon tech but industrial aswell , wich would make u target of sabotage, espionage and intrigues even simply others wanting u gone.Or simply finding a system rich with resources that u could mine , to produce new weapons/ships or simply trade with. putting systems ( for example if you dont want others to make contact with the aliens or find some artefacts) off limits, making ur ships fire at any1 who enters. Last edited by SieraBobs; 03-07-2010 at 03:04 PM. |
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#2
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Optional autosave for every time you enter a new system would be nice.
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#3
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I would really welcome the fighters autoset to guard the MS. It is becoming really annoying having to do it everytime I jump...
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#4
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I don't know what more to add, buddy. I think your recommendations 1 - 9 pretty much sum the up.
We definately need something more to do in an open universe. Exploring should be more rewarding with more hidden treasures and other cool stuff, like hidden portals or anomalies that allow you to travel between systems. We also need the option of doing freelance jobs back. I welcomed the option in SW 2, altough the jobs need a bit tweaking. getting about 10000 credits to travel into the next system and wipe out a squadron of 5 berserks is a bit... well, plain :-/ It would be cool if you could dock a station and take on several missions with neat surprises. Such as: Patroulling a specific sector by following about 6 nav points. Each point has the possibility of spawning 1 or 2 squadrons consisting of 3 to 5 ships. The higher the payment for the mission, the higher the chance of a nav point spawning enemies. For example you could take on a patrol for 1000 credits and encounter just 3 or 4 fighter on specific nav point, or you could take on a patrol for 20000 with a considerable higher amoutn of enemies to face. Assaulting fighters forces in the current system or a neighbouring system. Once again, the payment will determine how many enemies will spawn. Low payment with spawn just one tiny squadron, will high pay will spawn several squadrons with a possible MS as support. Assaulting convoys in the current or neighbouring system. Intercept a convoy of an enemy faction and raid it like a jolly old pirate. Again, payment will determine the total amount of transports, their escort fighters and whethever the transports themselves are armed or not. Assassinations where you have to take out a high ranked member of an enemy faction. Basecally plays like assault, with the sole difference that you are required to destroy a specific target which could attempt to escape and thus, making you fail the mission. Capture of a specific enemy, plays just like Assassination except that you automatically "collect" the target and must return it to your employer. The difference here is that there is a chance of your victims followers trying to attack you to free their superior. Transporting cargo. Transporting cargo should be a regular job and always available. The payment for a cargo delivery will determine the chance of a scripted encounter with pirates from happening. So in other words, not only would you have to deal with the regular pirates or whatever faction there is that has you black listed, but there will be an encounter with a group of pirates who are after the cargo somewhere to begin with. After all, a simple cargo run would be kind of boring, right? Obviously, low paid deliveries will have very little to no chance of being ambushed by pirates, while high paid deliveries will have pirates come after you. That would be a nice selection of stuff for you to do... If you want to spice things up, you could add even more ships to be buyable, not only fighters but also a selection of different MS, so you have really something that makes it worth taking these missions on. |
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#5
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Quote:
But try to be a trader? Not happening. Quote:
But, it is very easy to replace all the icons and text data of the bridge systems and replace it with human faces and human descriptions, and instead of purchasing software upgrades, you are hiring a new pilot. Quote:
The only way I see this being possible is by hiring Mercenary corvettes that follow you around. Theres only two Corvette classes too, the Cavalier, which makes an appearance in Star Wolves 1 and is never seen again, and is oddly very small, about the size of a large interceptor (it is the same size as a dragon, has 2 small guns, 4 missile racks, 2 systems, 2500 HP and 1000 Shields), and the Butcher we all know and love. Although Star Wolves 2 had a mod that added a ton of new large ship classes like the Stone Turtle and the Cleaver. I wonder if that mod maker plans on making a similar mod for Star Wolves 3... Quote:
Last edited by Nanaki; 03-11-2010 at 02:09 AM. |
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#6
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I find myself a little disappointed with the game. I do not regret buying it, but it feels a lot like additional content to SW1 & SW2 rather than an entire new game. I feel the developers dropped the ball when it comes to evolving the game into something truely great and not just great.
My thoughts on improvements and the potential of the game series: 1. As mentioned above, I really like the idea of having a pilot and a gunner for the mothership. I really wonder why the removed this. 2. Maybe this is me being stupid, but is there an option to save you figher settings. I mean I wonder how many times I have gathered the recently released fighters as a team and set myself as the repairman. You really should have an option of saving the settings. 3. Sometimes while playing the game I just got the feeling the developers forced me down a part. This ruin the feeling of this beeing and open and "free" universe where you can go wherever you want to as long as you have the firepower. An example, after having exited the system where my tradeships where made into shrapnel I get chased by MSF pilot. Ok so far. however, if you try to run towards an exit or station it goes to a cutscene and your ship is shown beeing bombardet and destroyed. Grayhair mentioned he could fix if he docked, however it took some time before I relized he did not mean to dock at a station but with the mothership. But the cutscene solution was weak. I would be ok with it if they send 50 fighers against me and force me to change the id before they arrived, but just going to a cutscene was a bad solution. IMHO. 4.Random events. There where a few, but way to few. It can not be that hard to add? And in my first playthrough I got some missions I never got in the second and vice versa. Maybe they were not few but I went to the wrong places. 5. This related to #4 and has been mentioned by other posters. To little freelancing work. If you where short on money in this game you pretty much had to go chasing pirates which is pretty boring in the long run. Of course you could do some of the main missions but I like taking my time and honing my skills before a play (and progress) the main elements of the game. There are options the developers have here (and why did the not build upon this from SW2?) Ideas: -The patrol stations could give you missions to take out pirates or patrol an area. -Trade stations could be full of traders willing to pay you a king ransom to bring them to their destination. -You yourself could bring cargo somewhere. Included here should be passengers who could pay you to arrive safely at their destination. -Again, maybe this is something you can do, but I never discovered; you often get a newfeed. A really nice touch, but is the information pretty much useless? This could be a way of giving the player mission. Not directly, but at least hint to something being up in some system and giving the player the opportunity to go there and explore. 6. The firmware was a nice touch but not well taken care of. Not only was it very little intuitive, but you should have more options, and you could at least at a person you could talk to about the firmware and not just a machine. Modifying you (mother)ships should be easier. You could for example add systems which you could put in a turretslot but it actually enhanced the engine. (I love having a fast mothership). And a minor thing, I would love to choose my own colour. At least of the mothership, but also on my fighters. 7. I must have killed thousand of pirated and others during my time of playing the SW series. However, I am rarely acknowledged or hated for my actions. How about a ranking system for merceneries who have killed pirates. (Yes, this is a rip off of Space Rangers), or you could check the bounties available and find yourself on the top for having killed to many MSF-fighters. My favourite game of all times would probably be a mix of Space Rangers and Star Wolves. The main story, graphics and fights from Star Wolves, and the rest would be Space Rangers.. |
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#7
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Quote:
The news also reports other events like systems being taken control of and such. |
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#8
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I find the biggest problem is you can't find your units that get lost or shot down during combat.
For instance, you get into battle and your fighter gets shot down - theres no actual way to differentiate between the colors or even track your lost pilots, you literally end up scavenging all the crappy circular artifacts - which gets very annoying. (Maybe they need an option to select what you want to grab, and preferably have it auto grab whilst the flight is in motion (an option)). The first time I passed the game, I ended up literally killing every planet's orbital structures and every pirate and MSF around, because at some point in time they get way too easy with the 1600dmg, 12speed pegasus. Certain missions were WAY too hard and it doesn't help when the background of the sky is repeated over and over...I was hoping for a dynamic scenery for space, not some image they stretched using 3D studio max or whatever else was used. There were lots of issues however I found the game ended way too quickly just as you got a ship... there was no room for enjoying the new ships with the added technology. Also they needed to make the FTU show fixed items and not have it show you forty-fifty others if you redock. Maybe even have sectors where you can buy good items for all I saw were weak ones. This game had the potential to be the best space RPG if there were a few modifications to fix certain aspects to it.(Next time change the color of items and pods in space so you know what's being scavenged, maybe even stick a mini radar (tv) screen) Having the ability to track objects in space should be an option, rather than flying blindly in space hoping to find combat. I would love to see not one or two but dozens, maybe even an entire clan showing up through the gates of a system at random intervals, also dependent on a real time scale, just like in Flight sims you have an entire battle that unfolds in real time, units being produced from different shipyards or hangars travel freely in the space hopefully with ALOT more activity. Great game as always, hopefully you guys can recommend more like this to me. Hopefully we can expect to see a Star Wolves 4, I am looking forward to it personally, will definitely buy and pre-order it. |
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#9
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More mod support. Some tools and documents!
Mod support is VERY important. Keeps the game interesting and fresh long after it's release. |
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#10
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i have to agree with defend missile and repair should assume attack role when no missile in bound or no damage done.
defend role need to be improve. they should not chasing the enemy across the system. go back to target after some range. my ultimate wish is for online server with some monthly subscription(to combat piracy) as per dantiandeo suggest. no pause, just 2x speed. at char screen let us choose MS & team with gen1 fighter. choose faction and grind equipment + perk. if MS is destroyed you lose everything but money and starting MS. nearby player can loot all?? O.o you can assemble other player's team and raid other faction. or just enter a portal to a full pvp system where station can be capture and change side between station. if those too hard to be realized, just give us pvp system and no grind. all perk maxed. just choose your team and best gear available and join the war. maybe rank to join gen1 fighter instance b4 you could enter gen5 instance. if straight to wyvern mkII & T ship, it could get bored fast. i wish i wish i wish!!! |
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