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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers.

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Old 03-06-2010, 12:15 PM
KongMysen KongMysen is offline
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Quote:
Originally Posted by Zechnophobe View Post
30% dodge chance though, after 30% of their health is gone. That's a pretty decent effect right there.
Shit, I totally forgot about the dodge chance. I still think that even with a 30% dmg reduction the Bowmen would win. With a no-retaliation shot + the retaliation blow, the archers already did approx 1.5 dmg each round. Removing 30% dmg would even the odds. But at the time Swordsmen reaches 70% troops the Bowmen would be in the lead hp-wise. In this particular battle where the luck factor is so great Swordsmen will win occasionally. But mostly not.

I didn't make accurate calculations on crit dmg. Mostly because I'm not a math student and because I was lazy.
Bowmen have 10% cance of increasing dmg with 2,5 points on every shot except the first 2, and by 1.25 on every retaliation blow. Swordmen have 8% chance of increasing dmg with 3 points on 2 out of 3 attacks. Numbers seems pretty close.

I do however agree that it can be a mayor factor in some battles. The Royal snake for instance will increase dmg from 8 to 15, 25% of the times. Average dmg goes from 8 to 10.25 for the Royal Snakes. The strike only do 9,5 dmg, so its simply better to use normal attacks unless poisoning is dying out and you need the 100% certainty to reactivate it. This Gran Slam will properly show, why they are so commonly used by a lot of players.
Polar bears and furious goblins are also going to gain a lot from their high crit chance and large dmg intervals. (Polar Bears average 17 - crit 33, 30% of the times- Furious Goblins Average 5 - crit 10,5, 20% of the times)

Last edited by KongMysen; 03-06-2010 at 12:21 PM.
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