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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-05-2010, 11:43 PM
Les Les is offline
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These updates and comments from Oleg over the last few weeks have made me realize he and his crew are laying the groundwork for something truly monumental here. It's not just bullshit wishful thinking or tricky salesmanship. The potential is truly awesome. Unprecedented. I just hope there are enough third-parties willing and capable enough to get involved and provide the extra content required to help fulfil that potential.

I guess there's always going to be an element of 'what could have been', as there are obviously still limits to what can be done, but it really would be a shame if the opportunities Maddox Games are providing with this new sim aren't followed up on by other contributors.

We'll still have the core premier-air-combat-sim provided by Oleg and his immediate team, which itself is enough to be thankful for, but this thing could take off in ways none of us can fully imagine.

Here's to hoping this work gets the recognition it deserves, from the people with the talent and ability to make more of it than one man or team alone possibly could.

Les.
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  #2  
Old 03-06-2010, 12:12 AM
13th Hsqn Protos 13th Hsqn Protos is offline
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Thanks for the update. Looks ok. Like the antenna waving and tire/turrent animations.

My only graphics concern is the one I have had for the last 8-9 years.
The 'scale' of the vehicle as relating to terrain and other objects. Eager to be able to compare this to IL2 and other sims.
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  #3  
Old 03-06-2010, 12:19 AM
BadAim BadAim is offline
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Hopeless fanboi here! Thanks Oleg for your tireless work at providing a very small community with the stuff of their dreams. I have no doubt that SOW will deliver the goods. I really love how you've captured the look of military vehicles and aircraft so well and so realistically in that they're flat finished yet still reflective, and the cracked plexiglass on the He 111 is just perfect. As I watch these updates and interviews and your answers to questions, I have a clear view of what I expect SOW to be when it's released, and I can honestly say that if it's half as good as I expect, I'll still be happy with it.

Last edited by BadAim; 03-06-2010 at 12:25 AM.
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  #4  
Old 03-06-2010, 01:27 AM
AdMan AdMan is offline
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Last weeks article squashed any remaining concerns I had about SOW, not necessarily because of the specifics revealed but because to me it showed how Oleg is really taking the feedback he receives to heart. I remember how several times he argued against clickable cockpits but one of the first things mentioned in the article was the presence of clickable cockpits, not that it was on my wish list, because it wasn't and I like to use keyboard mapping, but it showed willingness to adapt and make significant changes based on demand of gamers.

Also, this whole experience of talking to the lead game developer as the game is being developed on a regular and in-depth basis is a one of a kind experience.

Thanks Oleg
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  #5  
Old 03-06-2010, 03:05 AM
Old_Canuck
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Thanks Oleg. I can only offer you and your team my encouragement because my knowledge of most details is limited so no criticism from this fanboy. The moving antennaes made me smile. It gives a small hint of the dynamics we can expect when it's released.
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  #6  
Old 03-06-2010, 03:19 AM
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Viking Viking is offline
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Thank you for uppdate!

One question, will the pilots seat in the He111 be able to elevate so that the pilot can stick his head out throgh the hatch?

Viking
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  #7  
Old 03-06-2010, 05:20 AM
rakinroll rakinroll is offline
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Thank you Oleg, video is always better.
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  #8  
Old 03-06-2010, 06:12 AM
Bobb4 Bobb4 is offline
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A few questions online gamers will be very interested in I am sure...

1) You have stated that bombers will have various manable positions etc. This begs the question, how different is the network protocol from IL2. Currently some modded (I know a taboo subject) have made it possible to have 128 players online at one time. Will SoW improve on this or is this the theoretical maximium.

2) Will SoW follow on in IL2's footsteps and make the majority of the game work clientside with the dedicated servers handling only interactions? (I know this is an over simplification but I hope you understand what I mean.)

3)With only seven months to go for a "best case scenario release" one is hoping a close beta is arround the corner. Being an avid SEOW player What I would like to know is would such a dynamic air sea and land co-op campaign be possible off the bat within the SoW engine UI/FMB or is this something that will be left to an approved third party provider?
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  #9  
Old 03-06-2010, 06:45 AM
wannabetheace wannabetheace is offline
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Thanks Oleg for awesome Friday update!
maybe I'm pushing it too far but where is the swastika on german plane
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  #10  
Old 03-09-2010, 10:05 AM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by Bobb4 View Post
A few questions online gamers will be very interested in I am sure...

1) You have stated that bombers will have various manable positions etc. This begs the question, how different is the network protocol from IL2. Currently some modded (I know a taboo subject) have made it possible to have 128 players online at one time. Will SoW improve on this or is this the theoretical maximium.

2) Will SoW follow on in IL2's footsteps and make the majority of the game work clientside with the dedicated servers handling only interactions? (I know this is an over simplification but I hope you understand what I mean.)

3)With only seven months to go for a "best case scenario release" one is hoping a close beta is arround the corner. Being an avid SEOW player What I would like to know is would such a dynamic air sea and land co-op campaign be possible off the bat within the SoW engine UI/FMB or is this something that will be left to an approved third party provider?
My questions got lost behind the swastica debate so i have bumped it.
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